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Creating Controls
enyo.Control is a component that controls a DOM node (i.e., an element in the user interface). Controls are generally visible and the user often interacts with them directly. Things like buttons and input boxes are obviously controls, but in Enyo a control may become as complex as an entire application.
In the following example, we define a Circle
control, which we will put to use
inside a TrafficLight
control:
enyo.kind({
name: "Circle",
kind: "Control",
published: {
color: "magenta",
bgColor: "black"
},
handlers: {
ondown: "downHandler",
onup: "upHandler"
},
content: "Hi",
style: "padding: 2px 6px; border: 3px solid; border-radius: 20px; cursor: pointer;",
create: function() {
this.inherited(arguments);
this.colorChanged();
},
colorChanged: function() {
this.applyStyle("border-color", this.color);
},
bgColorChanged: function() {
this.applyStyle("background-color", this.bgColor);
},
downHandler: function(inSender, inEvent) {
this.applyStyle("background-color", "white");
},
upHandler: function(inSender, inEvent) {
this.applyStyle("background-color", "black");
}
});
The Circle
has a kind
value of "Control"
and therefore inherits and
extends the behavior of enyo.Control
. Since a control is a component (i.e.,
enyo.Control
extends enyo.Component),
it can publish properties, as is done here.
A control exposes functionality to manipulate its DOM node. Notice the use of
content and style in the Circle
object. The content
property sets the HTML
that the control will render. Since the Control
object publishes the
content
property, you may access the content by calling setContent
and
getContent
. The style
property specifies CSS styles that the control will
use to decorate its node. You may also specify classes, attributes, or even a
tag type. For example:
{tag: "input", classes: "rounded", attributes: {value: "foo"}}
These properties may be set either on control configuration blocks or in kind definitions.
There are also methods available to modify these properties; for example,
applyStyle
sets a specific style property to a given value. There are many
other such methods, including addStyles
, addClass
, setAttribute
, show
,
hide
, and render
. See the API documentation for more info.
Here is our aforementioned TrafficLight
control:
enyo.kind({
name: "TrafficLight",
kind: "Control",
style: "position: absolute; padding: 4px; border: 1px solid black; background-color: silver;",
components: [
{kind: "Circle", color: "red", ontap: "circleTap"},
{kind: "Circle", color: "yellow", ontap: "circleTap"},
{kind: "Circle", color: "green", ontap: "circleTap"}
],
circleTap: function(inSender, inEvent) {
var lights = {red: "tomato", yellow: "#FFFF80", green: "lightgreen"};
if (this.lastCircle) {
this.lastCircle.setBgColor("black");
}
this.lastCircle.setBgColor(lights[inSender.color]);
this.lastCircle = inSender;
}
});
Because they are components, controls may contain other controls. A control
will render any controls contained inside itself. Thus, a TrafficLight
will
render with three Circle
instances inside it and, if our styling is correct,
will look like an actual traffic light. Note that if the control contains other
controls and also specifies a value for content
, it will render the child
controls and ignore the value of content
.
Enyo controls can handle common DOM events. In a component configuration block,
specify the handler for a DOM event just as you would for any other Enyo
event--with a named delegate. The TrafficLight
kind does this for its circle
controls by setting ontap: "circleTap"
. Since TrafficLight
owns its
circles, it will process their events; thus, circleTap
should be the name of a
handler method inside TrafficLight
.
Now, the ontap
event is not a DOM event per se; it actually belongs to a set
of cross-platform events that behave like DOM events and so are referred to as
"DOM-like". Enyo normalizes these events across different platforms so that
users may write a single set of event handlers for applications that run on both
mobile and desktop platforms.
Notice that the Circle
kind handles some events itself. It reacts when the
user presses down and then releases. DOM (and DOM-like) events that a kind
should handle are specified in the handlers
block. The Circle
kind
specifies handlers for the down
and up
events. These handlers are string
delegate names of methods in the Circle
kind that will handle the events.
Again, strictly speaking, the down
and up
events are not DOM events, but are
DOM-like.
As with all events, the first argument sent to the event handler is the
inSender
object, the Enyo control that generated the event. DOM and DOM-like
events pass the event object as the second argument.
Since DOM and DOM-like events bubble up through the DOM, they may be handled by
any control in the control hierarchy. For example, a user of TrafficLight
could implement an ontap
event handler and receive taps on the circles inside
the TrafficLight.
Additional Reading