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after using the plugin to convert Maximo to UE skeleton, I can't assign it to UE5 skeleton, because for some reasons the plugin adds "End" bone more than the UE skeleton, I have tried to remove those "End" bones in blender but after importing the character again the engine generate them, I don't want to retarget the animation I just want to use the new character directly.
The text was updated successfully, but these errors were encountered:
after using the plugin to convert Maximo to UE skeleton, I can't assign it to UE5 skeleton, because for some reasons the plugin adds "End" bone more than the UE skeleton, I have tried to remove those "End" bones in blender but after importing the character again the engine generate them, I don't want to retarget the animation I just want to use the new character directly.
The text was updated successfully, but these errors were encountered: