Replies: 1 comment 7 replies
-
Sorry, but without knowing the specifics of your application (e.g. 30 plots, but how many points per plot?), your system specs, build tools, etc. I can't really offer you any help. I suggest you try profiling the application and letting us know which lines of code are bottlenecking your application. FYI, 30 line plots with around 1000 pts each should be perfectly doable. If your data has significantly more points, then you'll inevitably need to implement a downsampling algorithm. I simple but not great solution is to just plot every nth point using the stride features of ImPlot. |
Beta Was this translation helpful? Give feedback.
7 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
How can I achieve at least 60 fps when using a large number of real time plots (around 30)
I understand it has to do with the buffer but what's the work around?
EDIT: I was running my project in debug mode with VS instead of release, I get the full 144fps now
Beta Was this translation helpful? Give feedback.
All reactions