Releases: equinor/flotilla
Releases · equinor/flotilla
Version 0.4.2
What's Changed
Bug Fixes
- Increase page size on test by @Christdej in #1170
- Compare to lower case values by @aestene in #1172
Full Changelog: v0.4.1...v0.4.2
Version 0.4.1
What's Changed
Improvements
- Add alert for failed requests by @andchiind in #1018
- Fix frontend warnings by @Eddasol in #1165
- Refactoring frontend by @mrica-equinor in #1137
- Keep the header sticky on the mission page by @andchiind in #1072
- Remove Populate Area function in tests by @Christdej in #1119
Bug Fixes
- Fix status display by @Eddasol in #1151
- Improve concurrency behavior of Flotilla by @aestene in #1159
Other Changes
- Stop mission if robot is idle by @Afonso-2403 in #1152
- Fix schedule mission button on inpection page by @mrica-equinor in #1157
- Fix switching of the stop all robots button by @mrica-equinor in #1162
- Update node version documentation by @anetteu in #1116
- Move all displays into separate structure by @anetteu in #1164
- Add SECURITY.md file by @UsamaEquinorAFK in #1167
Full Changelog: v0.4.0...v0.4.1
Version 0.4.0
What's Changed
Improvements
- Make
Inspection
andMissionTask
not owned entities by @aestene in #1155
Bug Fixes
- Fix confirmation button asset page by @mrica-equinor in #1142
Full Changelog: v0.3.11...v0.4.0
Version 0.3.11
What's Changed
Improvements
- Restyle ongoing mission card by @anetteu in #1118
- Refactor write of current mission ID for robot by @aestene in #1148
Bug Fixes
- Filter robot and area by installation by @Eddasol in #1143
- Prevent all robots from showing while loading by @Eddasol in #1145
- Fix inspection frequency being uneditable by @andchiind in #1149
Other Changes
- Improve header appearance by @mrica-equinor in #1147
Full Changelog: v0.3.10...v0.3.11
Version 0.3.10
What's Changed
Bug Fixes
- Refactor MissionScheduling by @aestene in #1126
Full Changelog: v0.3.9...v0.3.10
Version 0.3.9
What's Changed
Improvements
- Remove unused imports by @Eddasol in #1131
- Improve appearance of mission definition page by @andchiind in #1055
- Remove duplicate code by @Afonso-2403 in #1115
Bug Fixes
- Fix area display on deck cards by @Eddasol in #1133
- Remove duplicate scoped event handler by @aestene in #1138
Other Changes
- Move stop all robots button by @anetteu in #1117
- Improve appearance of mission queue by @mrica-equinor in #1120
- Fix order in inspection plan by @Eddasol in #1135
Full Changelog: v0.3.8...v0.3.9
Version 0.3.8
What's Changed
Improvements
- Connect backend and frontend to signalR by @andchiind in #1041
Bug Fixes
- Fix localization map by @Eddasol in #1125
- Match ordering of enums in frontend and backend by @aestene in #1128
Database Changes 💾
- Adds InspectionFindings Table by @UsamaEquinorAFK in #1110
Other Changes
- Create consistent ordering of inspections by @andchiind in #1065
Full Changelog: v0.3.7...v0.3.8
Version 0.3.7
What's Changed
Improvements
Bug Fixes
Other Changes
- Fix frontend padding by @mrica-equinor in #1112
- Match deck color with mission colors by @Eddasol in #1114
Full Changelog: v0.3.6...v0.3.7
Version 0.3.6
What's Changed
New Features 🎉
- Add stop all robots button by @mrica-equinor in #1045
Improvements
Bug Fixes
- Fix concurrency issues for updating robot object by @aestene in #1092
Database Changes 💾
- Add migrations for stop all robots by @mrica-equinor in #1107
Other Changes
- Merge obstacle status into robot status by @UsamaEquinorAFK in #1047
- Fix inconsistencies on the frontend by @mrica-equinor in #1074
- Remove mixed use of rgba and hex by @Eddasol in #1096
- Improve appearance of inspection section by @mrica-equinor in #1016
- Update npm packages by @Christdej in #1093
Full Changelog: v0.3.5...v0.3.6
Version 0.3.5
What's Changed
Bug Fixes
- Set log level to debug for reset of robot timer by @aestene in #1086
Full Changelog: v0.3.4...v0.3.5