You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
LP aims to simulate a realistic and evolving open-world environment, where atmospheric and climate dynamics play a critical role.
The current game system lacks a comprehensive climate simulation that captures the complexity of natural cycles, interactive atmospheric behaviors, and diverse meteorological events such as temperature fluctuations, wind, rainfall, and heat transfer.
This deficiency impacts the authenticity and systemic interactivity of LP's environment.
Proposed Solution
Develop CLIMATE system (Cyclic Layered Interactive Meteorological Atmospheric Transformative Engine) that serves as an adaptable climate model, including:
Cyclic Temperature and Weather Patterns: Include diurnal and seasonal temperature cycles, accounting for natural changes in the environment.
Layered Climate Simulation: Represent different atmospheric layers and factors affecting them, such as pressure, temperature, and moisture.
Interactive Systems: Allow the climate to dynamically interact with other in-game systems (e.g., vegetation, terrain, entities).
Meteorological Events: Simulate wind, rainfall, humidity, and other weather phenomena to affect and be affected by the game environment.
Adaptability: Ensure that the system is modular and can be extended or adapted as more factors, such as geological activity or biological influences, are introduced.
Alternatives Considered
Node-based Weather System: Creating a fixed, node-based system for weather that only focuses on pre-defined zones and events. This approach lacks adaptability and wouldn't support a complex, interconnected simulation.
Simple Heat and Cold Zones: Implementing only static "heat/cold zones" could provide limited interactivity but lacks the realism and dynamism of a true climate system.
Additional Context
The CLIMATE system aims to be a foundational component for LP, where it can evolve in tandem with other systems like vegetation, terrain deformation, and ecosystem interactions. Just like anything in a systemic or even cosmocentric media.
We envision a system inspired by realistic climate principles while maintaining flexibility to expand as more elements are added to LP.
The text was updated successfully, but these errors were encountered:
Problem Description
LP aims to simulate a realistic and evolving open-world environment, where atmospheric and climate dynamics play a critical role.
The current game system lacks a comprehensive climate simulation that captures the complexity of natural cycles, interactive atmospheric behaviors, and diverse meteorological events such as temperature fluctuations, wind, rainfall, and heat transfer.
This deficiency impacts the authenticity and systemic interactivity of LP's environment.
Proposed Solution
Develop CLIMATE system (Cyclic Layered Interactive Meteorological Atmospheric Transformative Engine) that serves as an adaptable climate model, including:
Alternatives Considered
Additional Context
The text was updated successfully, but these errors were encountered: