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"Wrong password" message for new factions, even though orders are accepted #830

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PrototypeX29A opened this issue Jan 4, 2019 · 4 comments
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@PrototypeX29A
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Running my own game and adding new factions, I get "wrong password" message for the second report of the new faction, even though the pw is correct and the orders are accepted and processed:

Deine Befehle hatten ein falsches Passwort ().
Das Passwort für diese Partei lautet .

Order to reproduce:

  • add a faction with: f = faction.create(...) and write the game
  • generate reports with ./eressea -t 123 -f reports.lua
  • add generate order file with password as mentioned in the nr
  • process turn with ./eressea -t 123 -f run_turn.lua
  • check nr of the new faction
@ennorehling
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This is odd. I made a recent change in that area, will have to double-check that.

@ennorehling ennorehling self-assigned this Jan 6, 2019
@ennorehling ennorehling added the bug label Jan 6, 2019
@ennorehling
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Starting a new game is difficult, I always gt confused about what the first turn is (whether it is 0, 1, or 148). It isn't 123, though. I got it wrong a couple of times, and then reproduced the error, but not in any reproducible way. Somethign is definitely not right, and I think it's the code that makes a new password each turn until you send in your first orders. That shouldn't be active yet, it's a planned feature at best. Can you try again, and make sure you are using the 'master' branch, not 'develop'?

@ennorehling
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I think it was time to document the "official" process for starting a game. Can you start over from this, and let me know if you still have the password problems? https://github.com/eressea/server/wiki/Getting-Started

@ennorehling
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FYI: If you have further questions, you can also email me. The instructions for new GMs are not where they should be, and getting started can be quite bumpy, especially if your first langauge is not German. I'm frankly surprised that you got this far without contacting em. Well done!

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