diff --git a/shaders/Transforming_Quadric_Geometry_Showcase_Fragment.glsl b/shaders/Transforming_Quadric_Geometry_Showcase_Fragment.glsl index ec5599db..77b2363f 100644 --- a/shaders/Transforming_Quadric_Geometry_Showcase_Fragment.glsl +++ b/shaders/Transforming_Quadric_Geometry_Showcase_Fragment.glsl @@ -927,11 +927,7 @@ void main( void ) // makes light source edges (shape boundaries) more stable if (previousPixel.a == 1.01) - { - if (pixelSharpness > 0.0) - currentPixel.a = 1.01; - else currentPixel.a = 1.0; - } + currentPixel.a = 1.01; // makes sharp edges more stable if (previousPixel.a == 1.0)