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menu.h
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menu.h
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/*
* menu.h
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-21.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#ifndef __MENU_H__
#define __MENU_H__
#include <vector>
#include "SDL.h"
#include "highscoremanager.h"
#include "game.h"
#include "sprite.h"
class Screen;
const int NUM_SCREENS = 3;
class Menu: public Sprite
{
private:
SDL_Surface *_overlay;
Screen *_screens[3];
Screen *_current_screen;
public:
enum MenuScreen {Home, Submit, Settings};
Menu(Game *game);
void tick();
void draw();
void handleEvent(const SDL_Event &event);
void showScreen(MenuScreen screen);
int centerX() { return _game->size()->w / 2; };
int centerY() { return _game->size()->h / 2; };
SDL_Surface *overlay() { return _overlay; };
HighscoreManager manager;
};
#endif