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sound.cpp
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sound.cpp
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/*
* sound.cpp
* kattMickisShooter
*
* Created by Erik Andersson on 2009-12-23.
* Copyright (c) 2010 Erik Andersson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*/
#include <iostream>
#include "SDL_mixer.h"
#include "sound.h"
void play_music()
{
static Mix_Music *sound = Mix_LoadMUS("kattMickisShooter.mp3");
if (sound == NULL)
{
std::cout << Mix_GetError() << std::endl;
sound = Mix_LoadMUS("kattMickisShooter.ogg");
}
if (sound == NULL)
std::cout << Mix_GetError() << std::endl;
Mix_PlayMusic(sound, -1);
}
void play_ball_bounce()
{
static Mix_Chunk *sound = Mix_LoadWAV("bing.wav");
Mix_PlayChannel(-1, sound, 0);
}
void play_ball_thud()
{
static Mix_Chunk *sound = Mix_LoadWAV("thud.wav");
Mix_PlayChannel(-1, sound, 0);
}
void play_ball_die()
{
static Mix_Chunk *sound = Mix_LoadWAV("die.wav");
Mix_PlayChannel(-1, sound, 0);
}
void play_lose()
{
static Mix_Chunk *sound = Mix_LoadWAV("no.wav");
Mix_PlayChannel(-1, sound, 0);
}
void play_win()
{
static Mix_Chunk *sound = Mix_LoadWAV("hurray.wav");
if ( ! sound )
std::cout << Mix_GetError();
Mix_PlayChannel(-1, sound, 0);
}