-
Notifications
You must be signed in to change notification settings - Fork 22
/
heap.c
481 lines (397 loc) · 11.2 KB
/
heap.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
/* heap.c: Glulxe code related to the dynamic allocation heap.
Designed by Andrew Plotkin <[email protected]>
http://eblong.com/zarf/glulx/index.html
*/
#include "glk.h"
#include "glulxe.h"
typedef struct heapblock_struct {
glui32 addr;
glui32 len;
int isfree;
struct heapblock_struct *next;
struct heapblock_struct *prev;
} heapblock_t;
static glui32 heap_start = 0; /* zero for inactive heap */
static int alloc_count = 0;
/* The heap_head/heap_tail is a doubly-linked list of blocks, both
free and allocated. It is kept in address order. It should be
complete -- that is, the first block starts at heap_start, and each
block ends at the beginning of the next block, until the last one,
which ends at endmem.
(Heap_start is never the same as end_mem; if there is no heap space,
then the heap is inactive and heap_start is zero.)
Adjacent free blocks may be merged at heap_alloc() time.
### To make alloc more efficient, we could keep a separate
free-list. To make free more efficient, we could keep a hash
table of allocations.
*/
static heapblock_t *heap_head = NULL;
static heapblock_t *heap_tail = NULL;
/* heap_clear():
Set the heap state to inactive, and free the block lists. This is
called when the game starts or restarts.
*/
void heap_clear()
{
while (heap_head) {
heapblock_t *blo = heap_head;
heap_head = blo->next;
blo->next = NULL;
blo->prev = NULL;
glulx_free(blo);
}
heap_tail = NULL;
if (heap_start) {
glui32 res = change_memsize(heap_start, TRUE);
if (res)
fatal_error_i("Unable to revert memory size when deactivating heap.",
heap_start);
}
heap_start = 0;
alloc_count = 0;
/* heap_sanity_check(); */
}
/* heap_is_active():
Returns whether the heap is active.
*/
int heap_is_active() {
return (heap_start != 0);
}
/* heap_get_start():
Returns the start address of the heap, or 0 if the heap is not active.
*/
glui32 heap_get_start() {
return heap_start;
}
/* heap_alloc():
Allocate a block. If necessary, activate the heap and/or extend memory.
This may not be available at all; #define FIXED_MEMSIZE if you want
the interpreter to unconditionally refuse.
Returns the memory address of the block, or 0 if the operation failed.
*/
glui32 heap_alloc(glui32 len)
{
heapblock_t *blo, *newblo;
#ifdef FIXED_MEMSIZE
return 0;
#else /* FIXED_MEMSIZE */
if (len <= 0)
fatal_error("Heap allocation length must be positive.");
blo = heap_head;
while (blo) {
if (blo->isfree && blo->len >= len)
break;
if (!blo->isfree) {
blo = blo->next;
continue;
}
if (!blo->next || !blo->next->isfree) {
blo = blo->next;
continue;
}
/* This is a free block, but the next block in the list is also
free, so we "advance" by merging rather than by going to
blo->next. */
newblo = blo->next;
blo->len += newblo->len;
if (newblo->next) {
blo->next = newblo->next;
newblo->next->prev = blo;
}
else {
blo->next = NULL;
heap_tail = blo;
}
newblo->next = NULL;
newblo->prev = NULL;
glulx_free(newblo);
newblo = NULL;
continue;
}
if (!blo) {
/* No free area is visible on the list. Try extending memory. How
much? Double the heap size, or by 256 bytes, or by the memory
length requested -- whichever is greatest. */
glui32 res;
glui32 extension;
glui32 oldendmem = endmem;
extension = 0;
if (heap_start)
extension = endmem - heap_start;
if (extension < len)
extension = len;
if (extension < 256)
extension = 256;
/* And it must be rounded up to a multiple of 256. */
extension = (extension + 0xFF) & (~(glui32)0xFF);
res = change_memsize(endmem+extension, TRUE);
if (res)
return 0;
/* If we just started the heap, note that. */
if (heap_start == 0)
heap_start = oldendmem;
if (heap_tail && heap_tail->isfree) {
/* Append the new space to the last block. */
blo = heap_tail;
blo->len += extension;
}
else {
/* Append the new space to the block list, as a new block. */
newblo = glulx_malloc(sizeof(heapblock_t));
if (!newblo)
fatal_error("Unable to allocate record for heap block.");
newblo->addr = oldendmem;
newblo->len = extension;
newblo->isfree = TRUE;
newblo->next = NULL;
newblo->prev = NULL;
if (!heap_tail) {
heap_head = newblo;
heap_tail = newblo;
}
else {
blo = heap_tail;
heap_tail = newblo;
blo->next = newblo;
newblo->prev = blo;
}
blo = newblo;
newblo = NULL;
}
/* and continue forwards, using this new block (blo). */
}
/* Something strange happened. */
if (!blo || !blo->isfree || blo->len < len)
return 0;
/* We now have a free block of size len or longer. */
if (blo->len == len) {
blo->isfree = FALSE;
}
else {
newblo = glulx_malloc(sizeof(heapblock_t));
if (!newblo)
fatal_error("Unable to allocate record for heap block.");
newblo->isfree = TRUE;
newblo->addr = blo->addr + len;
newblo->len = blo->len - len;
blo->len = len;
blo->isfree = FALSE;
newblo->next = blo->next;
if (newblo->next)
newblo->next->prev = newblo;
newblo->prev = blo;
blo->next = newblo;
if (heap_tail == blo)
heap_tail = newblo;
}
alloc_count++;
/* heap_sanity_check(); */
return blo->addr;
#endif /* FIXED_MEMSIZE */
}
/* heap_free():
Free a heap block. If necessary, deactivate the heap.
*/
void heap_free(glui32 addr)
{
heapblock_t *blo;
for (blo = heap_head; blo; blo = blo->next) {
if (blo->addr == addr)
break;
};
if (!blo || blo->isfree)
fatal_error_i("Attempt to free unallocated address from heap.", addr);
blo->isfree = TRUE;
alloc_count--;
if (alloc_count <= 0) {
heap_clear();
}
/* heap_sanity_check(); */
}
/* heap_get_summary():
Create an array of words, in the VM serialization format:
heap_start
alloc_count
addr of first block
len of first block
...
(Note that these are glui32 values -- native byte ordering. Also,
the blocks will be in address order, which is a stricter guarantee
than the VM specifies; that'll help in heap_apply_summary().)
If the heap is inactive, store NULL. Return 0 for success;
otherwise, the operation failed.
The array returned in summary must be freed with glulx_free() after
the caller uses it.
*/
int heap_get_summary(glui32 *valcount, glui32 **summary)
{
glui32 *arr, len, pos;
heapblock_t *blo;
*valcount = 0;
*summary = NULL;
if (heap_start == 0)
return 0;
len = 2 + 2*alloc_count;
arr = glulx_malloc(len * sizeof(glui32));
if (!arr)
return 1;
pos = 0;
arr[pos++] = heap_start;
arr[pos++] = alloc_count;
for (blo = heap_head; blo; blo = blo->next) {
if (blo->isfree)
continue;
arr[pos++] = blo->addr;
arr[pos++] = blo->len;
}
if (pos != len)
fatal_error("Wrong number of active blocks in heap");
*valcount = len;
*summary = arr;
return 0;
}
/* heap_apply_summary():
Given an array of words in the above format, set up the heap to
contain it. As noted above, the caller must ensure that the blocks
are in address order. When this is called, the heap must be
inactive.
Return 0 for success. Otherwise the operation failed (and, most
likely, caused a fatal error).
*/
int heap_apply_summary(glui32 valcount, glui32 *summary)
{
glui32 lx, jx, lastend;
if (heap_start)
fatal_error("Heap active when heap_apply_summary called");
if (valcount == 0 || summary == NULL)
return 0;
if (valcount == 2 && summary[0] == 0 && summary[1] == 0)
return 0;
#ifdef FIXED_MEMSIZE
return 1;
#else /* FIXED_MEMSIZE */
lx = 0;
heap_start = summary[lx++];
alloc_count = summary[lx++];
for (jx=lx; jx+2<valcount; jx+=2) {
if (summary[jx] >= summary[jx+2])
fatal_error("Heap block summary is out of order.");
}
lastend = heap_start;
while (lx < valcount || lastend < endmem) {
heapblock_t *blo;
blo = glulx_malloc(sizeof(heapblock_t));
if (!blo)
fatal_error("Unable to allocate record for heap block.");
if (lx >= valcount) {
blo->addr = lastend;
blo->len = endmem - lastend;
blo->isfree = TRUE;
}
else {
if (lastend < summary[lx]) {
blo->addr = lastend;
blo->len = summary[lx] - lastend;
blo->isfree = TRUE;
}
else {
blo->addr = summary[lx++];
blo->len = summary[lx++];
blo->isfree = FALSE;
}
}
blo->prev = NULL;
blo->next = NULL;
if (!heap_head) {
heap_head = blo;
heap_tail = blo;
}
else {
heap_tail->next = blo;
blo->prev = heap_tail;
heap_tail = blo;
}
lastend = blo->addr + blo->len;
}
/* heap_sanity_check(); */
return 0;
#endif /* FIXED_MEMSIZE */
}
#if 0
#include <stdio.h>
static void heap_dump(void);
/* heap_dump():
Print out the heap list (using printf). This exists for debugging,
which is why it's ifdeffed out.
*/
static void heap_dump()
{
heapblock_t *blo;
if (heap_start == 0) {
printf("# Heap is inactive.\n");
return;
}
printf("# Heap active: %d outstanding blocks\n", alloc_count);
printf("# Heap start: %ld\n", heap_start);
for (blo = heap_head; blo; blo = blo->next) {
printf("# %s at %ld..%ld, len %ld\n",
(blo->isfree ? " free" : "*used"),
blo->addr, blo->addr+blo->len, blo->len);
}
printf("# Heap end: %ld\n", endmem);
}
/* heap_sanity_check():
Check the validity of the heap. Throw a fatal error if anything is
wrong.
*/
void heap_sanity_check()
{
heapblock_t *blo, *last;
int livecount;
heap_dump();
if (heap_start == 0) {
if (heap_head || heap_tail)
fatal_error("Heap sanity: nonempty list when heap is inactive.");
if (alloc_count)
fatal_error_i("Heap sanity: outstanding blocks when heap is inactive.",
alloc_count);
return;
}
#ifdef FIXED_MEMSIZE
fatal_error("Heap sanity: heap is active, but interpreter is compiled with no allocation.");
#endif /* FIXED_MEMSIZE */
/* When the heap is active there may, briefly, be no heapblocks on the
list. */
last = NULL;
livecount = 0;
for (blo = heap_head; blo; last = blo, blo = blo->next) {
glui32 lastend;
if (blo->prev != last)
fatal_error("Heap sanity: prev pointer mismatch.");
if (!last)
lastend = heap_start;
else
lastend = last->addr + last->len;
if (lastend != blo->addr)
fatal_error("Heap sanity: addr+len mismatch.");
if (!blo->isfree)
livecount++;
}
if (!last) {
if (heap_start != endmem)
fatal_error_i("Heap sanity: empty list, but endmem is not heap start.",
heap_start);
if (heap_tail)
fatal_error("Heap sanity: empty list, but heap tail exists.");
}
else {
if (last->addr + last->len != endmem)
fatal_error_i("Heap sanity: last block does not end at endmem.",
last->addr + last->len);
if (last != heap_tail)
fatal_error("Heap sanity: heap tail points wrong.");
}
if (livecount != alloc_count)
fatal_error_i("Heap sanity: wrong number of live blocks.", livecount);
}
#endif /* 0 */