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For the runs themselves it's easy to test with nodecg-speedcontrol, but other data is harder to test with right now, mainly data pulled/pushed from the donation tracker.
Tracker API data (bids/prizes/donations)
Pushed donations from tracker
Pushed tweets
Pushed subscriptions
Pushed cheers
Pushed crowd control messages
Pushed "other stream" data (run information, game scene change)
The text was updated successfully, but these errors were encountered:
For the runs themselves it's easy to test with nodecg-speedcontrol, but other data is harder to test with right now, mainly data pulled/pushed from the donation tracker.
The text was updated successfully, but these errors were encountered: