A raycaster written in Rust using SDL2 graphics library
The packages below
base-devel
sdl2
sdl2_image
Once you have the packages below installed along with rust, you can build the raycaster using
cargo build
https://lodev.org/cgtutor/raycasting.html
https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/
Textures:
https://screamingbrainstudios.itch.io/tiny-texture-pack?download
https://opengameart.org/content/lab-sprites
Sounds:
https://opengameart.org/content/light-machine-gun
https://opengameart.org/content/big-explosion