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A raycaster written in Rust using SDL2 graphics library

image

Requirements

The packages below

base-devel
sdl2
sdl2_image 

Compiling and Running the Examples

Once you have the packages below installed along with rust, you can build the raycaster using

cargo build

References

https://lodev.org/cgtutor/raycasting.html
https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/

Game Assets

Textures:
https://screamingbrainstudios.itch.io/tiny-texture-pack?download
https://opengameart.org/content/lab-sprites

Sounds:
https://opengameart.org/content/light-machine-gun
https://opengameart.org/content/big-explosion

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Simple Raycaster written in Rust

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