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StimServerView.cpp
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StimServerView.cpp
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// StimServerView.cpp : implementation of the CStimServerView class
//
#include "stdafx.h"
// SHARED_HANDLERS can be defined in an ATL project implementing preview, thumbnail
// and search filter handlers and allows sharing of document code with that project.
#ifndef SHARED_HANDLERS
#include "StimServer.h"
#endif
#include "StimServerDoc.h"
#include "StimServerView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
// CStimServerView
IMPLEMENT_DYNCREATE(CStimServerView, CView)
BEGIN_MESSAGE_MAP(CStimServerView, CView)
ON_WM_CONTEXTMENU()
ON_WM_RBUTTONUP()
// ON_REGISTERED_MESSAGE(AFX_WM_DRAW2D, &CStimServerView::OnDraw2d)
END_MESSAGE_MAP()
// CStimServerView construction/destruction
CStimServerView::CStimServerView()
{
// TODO: add construction code here
}
CStimServerView::~CStimServerView()
{
}
BOOL CStimServerView::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
// EnableD2DSupport();
return CView::PreCreateWindow(cs);
}
// CStimServerView drawing
void CStimServerView::OnDraw(CDC* /*pDC*/)
{
CStimServerDoc* pDoc = GetDocument();
ASSERT_VALID(pDoc);
if (!pDoc)
return;
// TODO: add draw code for native data here
}
void CStimServerView::OnRButtonUp(UINT /* nFlags */, CPoint point)
{
ClientToScreen(&point);
OnContextMenu(this, point);
}
void CStimServerView::OnContextMenu(CWnd* /* pWnd */, CPoint point)
{
#ifndef SHARED_HANDLERS
theApp.GetContextMenuManager()->ShowPopupMenu(IDR_POPUP_EDIT, point.x, point.y, this, TRUE);
#endif
}
// CStimServerView diagnostics
#ifdef _DEBUG
void CStimServerView::AssertValid() const
{
CView::AssertValid();
}
void CStimServerView::Dump(CDumpContext& dc) const
{
CView::Dump(dc);
}
CStimServerDoc* CStimServerView::GetDocument() const // non-debug version is inline
{
ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CStimServerDoc)));
return (CStimServerDoc*)m_pDocument;
}
#endif //_DEBUG