-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathesp_box_example.cpp
214 lines (190 loc) · 7.42 KB
/
esp_box_example.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
#include <chrono>
#include <deque>
#include <stdlib.h>
#include <vector>
#include "esp-box.hpp"
using namespace std::chrono_literals;
static constexpr size_t MAX_CIRCLES = 100;
static std::deque<lv_obj_t *> circles;
static std::vector<uint8_t> audio_bytes;
static std::recursive_mutex lvgl_mutex;
static void draw_circle(int x0, int y0, int radius);
static void clear_circles();
static size_t load_audio();
static void play_click(espp::EspBox &box);
extern "C" void app_main(void) {
espp::Logger logger({.tag = "ESP BOX Example", .level = espp::Logger::Verbosity::INFO});
logger.info("Starting example!");
//! [esp box example]
espp::EspBox &box = espp::EspBox::get();
box.set_log_level(espp::Logger::Verbosity::INFO);
logger.info("Running on {}", box.box_type());
auto touch_callback = [&](const auto &touch) {
// NOTE: since we're directly using the touchpad data, and not using the
// TouchpadInput + LVGL, we'll need to ensure the touchpad data is
// converted into proper screen coordinates instead of simply using the
// raw values.
static auto previous_touchpad_data = box.touchpad_convert(touch);
auto touchpad_data = box.touchpad_convert(touch);
if (touchpad_data != previous_touchpad_data) {
logger.info("Touch: {}", touchpad_data);
previous_touchpad_data = touchpad_data;
// if the button is pressed, clear the circles
if (touchpad_data.btn_state) {
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
clear_circles();
}
// if there is a touch point, draw a circle and play a click sound
if (touchpad_data.num_touch_points > 0) {
play_click(box);
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
draw_circle(touchpad_data.x, touchpad_data.y, 10);
}
}
};
// initialize the sound
if (!box.initialize_sound()) {
logger.error("Failed to initialize sound!");
return;
}
// initialize the LCD
if (!box.initialize_lcd()) {
logger.error("Failed to initialize LCD!");
return;
}
// set the pixel buffer to be 50 lines high
static constexpr size_t pixel_buffer_size = box.lcd_width() * 50;
espp::Task::BaseConfig display_task_config = {
.name = "Display",
.stack_size_bytes = 6 * 1024,
.priority = 10,
.core_id = 0,
};
// initialize the LVGL display for the esp-box
if (!box.initialize_display(pixel_buffer_size, display_task_config)) {
logger.error("Failed to initialize display!");
return;
}
// initialize the touchpad
if (!box.initialize_touch(touch_callback)) {
logger.error("Failed to initialize touchpad!");
return;
}
// set the background color to black
lv_obj_t *bg = lv_obj_create(lv_screen_active());
lv_obj_set_size(bg, box.lcd_width(), box.lcd_height());
lv_obj_set_style_bg_color(bg, lv_color_make(0, 0, 0), 0);
// add text in the center of the screen
lv_obj_t *label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Touch the screen!\nPress the home button to clear circles.");
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
lv_obj_set_style_text_align(label, LV_TEXT_ALIGN_CENTER, 0);
// add a button in the top left which (when pressed) will rotate the display
// through 0, 90, 180, 270 degrees
lv_obj_t *btn = lv_btn_create(lv_screen_active());
lv_obj_set_size(btn, 50, 50);
lv_obj_align(btn, LV_ALIGN_TOP_LEFT, 0, 0);
lv_obj_t *label_btn = lv_label_create(btn);
lv_label_set_text(label_btn, LV_SYMBOL_REFRESH);
// center the text in the button
lv_obj_align(label_btn, LV_ALIGN_CENTER, 0, 0);
lv_obj_add_event_cb(
btn,
[](auto event) {
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
clear_circles();
static auto rotation = LV_DISPLAY_ROTATION_0;
rotation = static_cast<lv_display_rotation_t>((static_cast<int>(rotation) + 1) % 4);
lv_display_t *disp = _lv_refr_get_disp_refreshing();
lv_disp_set_rotation(disp, rotation);
},
LV_EVENT_PRESSED, nullptr);
// disable scrolling on the screen (so that it doesn't behave weirdly when
// rotated and drawing with your finger)
lv_obj_set_scrollbar_mode(lv_screen_active(), LV_SCROLLBAR_MODE_OFF);
lv_obj_clear_flag(lv_screen_active(), LV_OBJ_FLAG_SCROLLABLE);
// start a simple thread to do the lv_task_handler every 16ms
espp::Task lv_task({.callback = [](std::mutex &m, std::condition_variable &cv) -> bool {
{
std::lock_guard<std::recursive_mutex> lock(lvgl_mutex);
lv_task_handler();
}
std::unique_lock<std::mutex> lock(m);
cv.wait_for(lock, 16ms);
return false;
},
.task_config = {
.name = "lv_task",
}});
lv_task.start();
// load the audio file (wav file bundled in memory)
size_t wav_size = load_audio();
logger.info("Loaded {} bytes of audio", wav_size);
// unmute the audio and set the volume to 60%
box.mute(false);
box.volume(60.0f);
// set the display brightness to be 75%
box.brightness(75.0f);
// loop forever
while (true) {
std::this_thread::sleep_for(1s);
}
//! [esp box example]
}
static void draw_circle(int x0, int y0, int radius) {
// if the number of circles is greater than the max, remove the oldest circle
if (circles.size() > MAX_CIRCLES) {
lv_obj_delete(circles.front());
circles.pop_front();
}
lv_obj_t *my_Cir = lv_obj_create(lv_screen_active());
lv_obj_set_scrollbar_mode(my_Cir, LV_SCROLLBAR_MODE_OFF);
lv_obj_set_size(my_Cir, radius * 2, radius * 2);
lv_obj_set_pos(my_Cir, x0 - radius, y0 - radius);
lv_obj_set_style_radius(my_Cir, LV_RADIUS_CIRCLE, 0);
// ensure the circle ignores touch events (so things behind it can still be
// interacted with)
lv_obj_clear_flag(my_Cir, LV_OBJ_FLAG_CLICKABLE);
circles.push_back(my_Cir);
}
static void clear_circles() {
// remove the circles from lvgl
for (auto circle : circles) {
lv_obj_delete(circle);
}
// clear the vector
circles.clear();
}
static size_t load_audio() {
// if the audio_bytes vector is already populated, return the size
if (audio_bytes.size() > 0) {
return audio_bytes.size();
}
// these are configured in the CMakeLists.txt file
extern const char wav_start[] asm("_binary_click_wav_start");
extern const char wav_end[] asm("_binary_click_wav_end");
// -1 due to the size being 1 byte too large, I think because end is the byte
// immediately after the last byte in the memory but I'm not sure - cmm 2022-08-20
//
// Suppression as these are linker symbols and cppcheck doesn't know how to ensure
// they are the same object
// cppcheck-suppress comparePointers
size_t wav_size = (wav_end - wav_start) - 1;
FILE *fp = fmemopen((void *)wav_start, wav_size, "rb");
// read the file into the audio_bytes vector
audio_bytes.resize(wav_size);
fread(audio_bytes.data(), 1, wav_size, fp);
fclose(fp);
return wav_size;
}
static void play_click(espp::EspBox &box) {
// use the box.play_audio() function to play a sound, breaking it into
// audio_buffer_size chunks
auto audio_buffer_size = box.audio_buffer_size();
size_t offset = 0;
while (offset < audio_bytes.size()) {
size_t bytes_to_play = std::min(audio_buffer_size, audio_bytes.size() - offset);
box.play_audio(audio_bytes.data() + offset, bytes_to_play);
offset += bytes_to_play;
}
}