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webpack.common.js
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webpack.common.js
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/* eslint-disable no-var, strict, prefer-arrow-callback */
'use strict';
const path = require('path');
const webpack = require('webpack');
const HtmlWebpackPlugin = require('html-webpack-plugin');
const { WebpackManifestPlugin } = require('webpack-manifest-plugin');
const packageJson = require('./package.json');
const vendorDependencies = Object.keys(packageJson['dependencies']);
const dotenv = require('dotenv');
const loadEnv = envPath => {
try {
dotenv.config({ path: envPath });
} catch (err) {
// only ignore error if file is not found
if (err.toString().indexOf('ENOENT') < 0) {
throw err;
}
}
}
// Contrary to what you'd expect, the first env loaded is the one whose values are kept
loadEnv(path.join(__dirname, './.env.local'));
loadEnv(path.join(__dirname, './.env'));
function getEngineLocation() {
switch (process.env.ENGINE_LOCATION) {
case 'local':
return path.resolve(__dirname, './src/eterna/folding/engines');
case 'package':
return 'eternajs-folding-engines/engines';
default:
throw new Error('Invalid engine location');
}
}
module.exports = {
entry: {
main: ['core-js/stable', 'regenerator-runtime/runtime', "./src/eterna/index.ts"],
vendor: vendorDependencies
},
output: {
filename: '[name].[chunkhash].js',
chunkFilename: 'bundles/[chunkhash].js',
assetModuleFilename: 'assets/[name].[hash].[ext]'
},
resolve: {
// Add '.ts' and '.tsx' as resolvable extensions.
extensions: [".ts", ".tsx", ".js", ".json"],
alias: {
assets: path.resolve(__dirname, 'assets/'),
signals: path.resolve(__dirname, 'src/signals'),
flashbang: path.resolve(__dirname, 'src/flashbang'),
eterna: path.resolve(__dirname, 'src/eterna'),
'engines-bin': getEngineLocation(),
// Because our signals conflicts with the ngl-imported signals, we need to use
// the version of ngl that bundles its externalized dependencies. In the future we
// should probably make aliases for our codebase scoped, like @eternagame/signals
'ngl': path.resolve(__dirname, 'node_modules/ngl/dist/ngl.js')
},
fallback: {
// Our emscripten modules have code intended for non-web environments which import
// node libraries, which webpack tries to import even though they're not available in
// the web environment. More info: https://stackoverflow.com/a/59488387/5557208
fs: false,
crypto: false,
path: false
}
},
module: {
rules: [
{
// Include ts, tsx, and js files.
test: /\.(tsx?)|(js)$/,
exclude: /node_modules/,
loader: 'babel-loader',
options: {
cacheDirectory: true
}
},
{
test: /\.(png|jpg|gif|svg|mp3|ttf|onnx|ort|wasm)$/,
type: 'asset/resource',
},
{
test: /\.css$/,
use: ['style-loader', 'css-loader']
}
],
},
// When importing a module whose path matches one of the following, just
// assume a corresponding global variable exists and use that instead.
// This is important because it allows us to avoid bundling all of our
// dependencies, which allows browsers to cache those libraries between builds.
externals: {
// "react": "React",
// "react-dom": "ReactDOM"
},
cache: {
// Cache to disk to make future builds faster
// (especially due to the folding engines, which are large)
type: 'filesystem',
buildDependencies: {
config: [
__filename,
path.join(__dirname, 'package-lock.json'),
path.join(__dirname, '.env'),
path.join(__dirname, '.env.local'),
path.join(__dirname, 'tsconfig.json'),
path.join(__dirname, '.babelrc'),
]
}
},
optimization: {
splitChunks: {
chunks: 'all',
},
},
plugins: [
new webpack.EnvironmentPlugin(Object.keys(process.env)),
// Generate an index.html that includes our webpack bundles
new HtmlWebpackPlugin({
template: 'src/index.html.tmpl',
inject: false,
scriptLoading: 'blocking',
process: {
env: {
...process.env
}
}
}),
// Generate a manifest.json file containing our entry point file names:
// https://github.com/danethurber/webpack-manifest-plugin#hooks-options
new WebpackManifestPlugin({
filter: (item) => item.isInitial
}),
]
};