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ERROR: VirtualAlloc commit failed. #36
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Are you using that function in your mod at all? Or anything using a lot of memory? |
There are some ET subsystems in the renderer which use that as well so would be appreciated if you could backtrace the location of the call. |
Hello, thanks for the reply. I should have more carefully checked the issue before posting. I think it is related to a player models pack I have loaded. I have to contact Marze for that. Without that pack there is no issue. He repeadetly also reported running into memory problems ... |
So it seems your model pack is probably exceeding the special memory used for models in ET. See tr_model.c and |
Fwiw there is only 1 map so how can we test :P (/disconnect works for me @ local server) I'm going to assume for now that the problem lies in the model pack being too large to cause > 24 megs of model pool usage. |
I think it is releated to the specific player models pack. Lets consider this issue closed until I can come up with any update. |
/disconnect from maps, at least in TC CQB mod or loading a new map with devmap during another map is running causes:
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