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For about half a week now on and off, I have been trying to piece together custom DCTL plugins to apply the matrices generator by your Camera Match library directly inside of Da Vinci Resolve to avoid the use of a LUT.
While I have been successful in implementing a Degree 3 DCTL, I have been stuck at trying to create a Degree 4 DCTL for some reason.
The code itself should be fairly simple going off the Finlayson 2015 documentation I could find from Colour Science, and from my testing, the math should be correct—though I had to manually define my inputs as Constants instead of UI Sliders as DCTL only supported 64 of them.
But for some reason when I try applying the DCTL in comparison to the LUT in Resolve, I get some really weird results and I have no clue as to why.
I don't suppose you have any idea what's going wrong here, do you? I'm assuming it's some Resolve limitation but I can't fathom what that would be at the moment.
Thank you in advance and I hope to hear back soon!
The text was updated successfully, but these errors were encountered:
Apologies for such a long delay! I think I tried to make the 4th degree polynomial work on my end but it became way too difficult to get a good match. It's because it has a lot of variables it's trying to optimise for and the amount of gain you get from those increased variables rarely leads to a better match. I think when I tried it I got results on the 2nd and 3rd degrees that was barely better than the standard linear transform.
Hopefully you get somewhere with this but I couldn't and that's why the DCTL folder in this repo doesn't have a 4th degree polynomial either.
Hello Ethan,
For about half a week now on and off, I have been trying to piece together custom DCTL plugins to apply the matrices generator by your Camera Match library directly inside of Da Vinci Resolve to avoid the use of a LUT.
While I have been successful in implementing a Degree 3 DCTL, I have been stuck at trying to create a Degree 4 DCTL for some reason.
The code itself should be fairly simple going off the Finlayson 2015 documentation I could find from Colour Science, and from my testing, the math should be correct—though I had to manually define my inputs as Constants instead of UI Sliders as DCTL only supported 64 of them.
But for some reason when I try applying the DCTL in comparison to the LUT in Resolve, I get some really weird results and I have no clue as to why.
I don't suppose you have any idea what's going wrong here, do you? I'm assuming it's some Resolve limitation but I can't fathom what that would be at the moment.
Thank you in advance and I hope to hear back soon!
The text was updated successfully, but these errors were encountered: