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list_games.go
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package main
import (
"cmp"
"context"
"fmt"
"slices"
"sync"
"time"
"github.com/ethereum-optimism/optimism/op-challenger/flags"
"github.com/ethereum-optimism/optimism/op-challenger/game/fault/contracts"
"github.com/ethereum-optimism/optimism/op-challenger/game/fault/contracts/metrics"
"github.com/ethereum-optimism/optimism/op-challenger/game/types"
opservice "github.com/ethereum-optimism/optimism/op-service"
"github.com/ethereum-optimism/optimism/op-service/clock"
"github.com/ethereum-optimism/optimism/op-service/dial"
openum "github.com/ethereum-optimism/optimism/op-service/enum"
oplog "github.com/ethereum-optimism/optimism/op-service/log"
"github.com/ethereum-optimism/optimism/op-service/sources/batching"
"github.com/ethereum-optimism/optimism/op-service/sources/batching/rpcblock"
"github.com/ethereum/go-ethereum/common"
"github.com/urfave/cli/v2"
)
var ColumnTypes = []string{"time", "claimCount", "l2BlockNum"}
var (
SortByFlag = &cli.StringFlag{
Name: "sort-by",
Usage: "Sort games by column. Valid options: " + openum.EnumString(ColumnTypes),
Value: "time",
EnvVars: opservice.PrefixEnvVar(flags.EnvVarPrefix, "SORT_BY"),
}
SortOrderFlag = &cli.StringFlag{
Name: "sort-order",
Usage: "Sort order for games. Valid options: 'asc' or 'desc'.",
Value: "asc",
EnvVars: opservice.PrefixEnvVar(flags.EnvVarPrefix, "SORT_ORDER"),
}
)
func ListGames(ctx *cli.Context) error {
logger, err := setupLogging(ctx)
if err != nil {
return err
}
rpcUrl := ctx.String(flags.L1EthRpcFlag.Name)
if rpcUrl == "" {
return fmt.Errorf("missing %v", flags.L1EthRpcFlag.Name)
}
factoryAddr, err := flags.FactoryAddress(ctx)
if err != nil {
return err
}
sortBy := ctx.String(SortByFlag.Name)
if sortBy != "" && !slices.Contains(ColumnTypes, sortBy) {
return fmt.Errorf("invalid sort-by value: %v", sortBy)
}
sortOrder := ctx.String(SortOrderFlag.Name)
if sortOrder != "" && sortOrder != "asc" && sortOrder != "desc" {
return fmt.Errorf("invalid sort-order value: %v", sortOrder)
}
gameWindow := ctx.Duration(flags.GameWindowFlag.Name)
l1Client, err := dial.DialEthClientWithTimeout(ctx.Context, dial.DefaultDialTimeout, logger, rpcUrl)
if err != nil {
return fmt.Errorf("failed to dial L1: %w", err)
}
defer l1Client.Close()
caller := batching.NewMultiCaller(l1Client.Client(), batching.DefaultBatchSize)
contract := contracts.NewDisputeGameFactoryContract(metrics.NoopContractMetrics, factoryAddr, caller)
head, err := l1Client.HeaderByNumber(ctx.Context, nil)
if err != nil {
return fmt.Errorf("failed to retrieve current head block: %w", err)
}
return listGames(ctx.Context, caller, contract, head.Hash(), gameWindow, sortBy, sortOrder)
}
type gameInfo struct {
types.GameMetadata
claimCount uint64
l2BlockNum uint64
rootClaim common.Hash
status types.GameStatus
err error
}
func listGames(ctx context.Context, caller *batching.MultiCaller, factory *contracts.DisputeGameFactoryContract, block common.Hash, gameWindow time.Duration, sortBy, sortOrder string) error {
earliestTimestamp := clock.MinCheckedTimestamp(clock.SystemClock, gameWindow)
games, err := factory.GetGamesAtOrAfter(ctx, block, earliestTimestamp)
if err != nil {
return fmt.Errorf("failed to retrieve games: %w", err)
}
slices.Reverse(games)
infos := make([]gameInfo, len(games))
var wg sync.WaitGroup
for idx, game := range games {
gameContract, err := contracts.NewFaultDisputeGameContract(ctx, metrics.NoopContractMetrics, game.Proxy, caller)
if err != nil {
return fmt.Errorf("failed to create dispute game contract: %w", err)
}
info := gameInfo{GameMetadata: game}
infos[idx] = info
gameProxy := game.Proxy
currIndex := idx
wg.Add(1)
go func() {
defer wg.Done()
metadata, err := gameContract.GetGameMetadata(ctx, rpcblock.ByHash(block))
if err != nil {
info.err = fmt.Errorf("failed to retrieve metadata for game %v: %w", gameProxy, err)
return
}
infos[currIndex].status = metadata.Status
infos[currIndex].l2BlockNum = metadata.L2BlockNum
infos[currIndex].rootClaim = metadata.RootClaim
claimCount, err := gameContract.GetClaimCount(ctx)
if err != nil {
info.err = fmt.Errorf("failed to retrieve claim count for game %v: %w", gameProxy, err)
return
}
infos[currIndex].claimCount = claimCount
}()
}
wg.Wait()
lineFormat := "%3v %-42v %4v %-21v %14v %-66v %6v %-14v\n"
fmt.Printf(lineFormat, "Idx", "Game", "Type", "Created (Local)", "L2 Block", "Output Root", "Claims", "Status")
// Sort infos by the specified column
switch sortBy {
case "time":
slices.SortFunc(infos, func(i, j gameInfo) int {
if sortOrder == "desc" {
return cmp.Compare(j.Timestamp, i.Timestamp)
}
return cmp.Compare(i.Timestamp, j.Timestamp)
})
case "claimCount":
slices.SortFunc(infos, func(i, j gameInfo) int {
if sortOrder == "desc" {
return cmp.Compare(j.claimCount, i.claimCount)
}
return cmp.Compare(i.claimCount, j.claimCount)
})
case "l2BlockNum":
slices.SortFunc(infos, func(i, j gameInfo) int {
if sortOrder == "desc" {
return cmp.Compare(j.l2BlockNum, i.l2BlockNum)
}
return cmp.Compare(i.l2BlockNum, j.l2BlockNum)
})
}
for _, game := range infos {
if game.err != nil {
return game.err
}
created := time.Unix(int64(game.Timestamp), 0).Format(time.DateTime)
fmt.Printf(lineFormat,
game.Index, game.Proxy, game.GameType, created, game.l2BlockNum, game.rootClaim, game.claimCount, game.status)
}
return nil
}
func listGamesFlags() []cli.Flag {
cliFlags := []cli.Flag{
SortByFlag,
SortOrderFlag,
flags.L1EthRpcFlag,
flags.NetworkFlag,
flags.FactoryAddressFlag,
flags.GameWindowFlag,
}
cliFlags = append(cliFlags, oplog.CLIFlags(flags.EnvVarPrefix)...)
return cliFlags
}
var ListGamesCommand = &cli.Command{
Name: "list-games",
Usage: "List the games created by a dispute game factory",
Description: "Lists the games created by a dispute game factory",
Action: Interruptible(ListGames),
Flags: listGamesFlags(),
}