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It appears that the current code puts the corner of the splat map — that is, the entire terrain — at global 0,0,0. I think it would make sense, instead, to center on 0,0.
Or, perhaps alignment could be configurable? But I think centered-on-origin makes sense generally.
I am not so sure about height — I can see arguments for heightmap 0 = 0, but also heightmap 50% — or some arbitrary level. So that, I think, should be a parameter.
Thoughts?
The text was updated successfully, but these errors were encountered:
It appears that the current code puts the corner of the splat map — that is, the entire terrain — at global 0,0,0. I think it would make sense, instead, to center on 0,0.
Or, perhaps alignment could be configurable? But I think centered-on-origin makes sense generally.
I am not so sure about height — I can see arguments for heightmap 0 = 0, but also heightmap 50% — or some arbitrary level. So that, I think, should be a parameter.
Thoughts?
The text was updated successfully, but these errors were encountered: