-
Notifications
You must be signed in to change notification settings - Fork 51
/
Camera.h
49 lines (39 loc) · 1.41 KB
/
Camera.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#pragma once
#include "dumb3d.h"
#include "command.h"
#include "DynObj.h"
//---------------------------------------------------------------------------
class TCamera {
public: // McZapkie: potrzebuje do kiwania na boki
void Init( Math3D::vector3 const &Location, Math3D::vector3 const &Angle, TDynamicObject *Owner );
void Reset();
void OnCursorMove(double const x, double const y);
bool OnCommand( command_data const &Command );
void Update();
bool SetMatrix(glm::dmat4 &Matrix);
void RaLook();
Math3D::vector3 Angle; // pitch, yaw, roll
Math3D::vector3 Pos; // współrzędne obserwatora
Math3D::vector3 LookAt; // współrzędne punktu, na który ma patrzeć
Math3D::vector3 vUp;
Math3D::vector3 Velocity;
TDynamicObject *m_owner { nullptr }; // TODO: change to const when shake calculations are part of vehicles update
Math3D::vector3 m_owneroffset {};
private:
glm::dvec3 m_moverate;
glm::dvec3 m_rotationoffsets; // requested changes to pitch, yaw and roll
};
struct viewport_proj_config {
glm::vec3 pa; // screen lower left corner
glm::vec3 pb; // screen lower right corner
glm::vec3 pc; // screen upper left corner
glm::vec3 pe; // eye position
};