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Float3d.cpp
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Float3d.cpp
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/*
This Source Code Form is subject to the
terms of the Mozilla Public License, v.
2.0. If a copy of the MPL was not
distributed with this file, You can
obtain one at
http://mozilla.org/MPL/2.0/.
*/
#include "stdafx.h"
#include "Float3d.h"
#include "sn_utils.h"
//---------------------------------------------------------------------------
void float4x4::deserialize_float32(std::istream &s)
{
for (size_t i = 0; i < 16; i++)
e[i] = sn_utils::ld_float32(s);
}
void float4x4::deserialize_float64(std::istream &s)
{
for (size_t i = 0; i < 16; i++)
e[i] = (float)sn_utils::ld_float64(s);
}
void float4x4::serialize_float32(std::ostream &s)
{
for (size_t i = 0; i < 16; i++)
sn_utils::ls_float32(s, e[i]);
}
void float4x4::Quaternion(float4 *q)
{ // konwersja kwaternionu obrotu na macierz obrotu
float xx = q->x * q->x, yy = q->y * q->y, zz = q->z * q->z;
float xy = q->x * q->y, xz = q->x * q->z, yz = q->y * q->z;
float wx = q->w * q->x, wy = q->w * q->y, wz = q->w * q->z;
e[0] = 1.0f - yy - yy - zz - zz;
e[1] = xy + xy + wz + wz;
e[2] = xz + xz - wy - wy;
e[4] = xy + xy - wz - wz;
e[5] = 1.0f - xx - xx - zz - zz;
e[6] = yz + yz + wx + wx;
e[8] = xz + xz + wy + wy;
e[9] = yz + yz - wx - wx;
e[10] = 1.0f - xx - xx - yy - yy;
// czwartej kolumny i czwartego wiersza nie ruszamy
};