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bullet.tscn
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[gd_scene load_steps=5 format=3 uid="uid://c5e18m5dtqiwh"]
[ext_resource type="Script" path="res://bullet.gd" id="1_ljxeg"]
[ext_resource type="Texture2D" uid="uid://dbb0bdr5s0ca5" path="res://4fdcaf91e0b9e2a.png" id="1_sl3mb"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_2mfag"]
size = Vector2(113, 18)
[sub_resource type="SceneReplicationConfig" id="SceneReplicationConfig_scouw"]
properties/0/path = NodePath(".:position")
properties/0/spawn = true
properties/0/replication_mode = 1
[node name="bullet" type="CharacterBody2D"]
script = ExtResource("1_ljxeg")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(-8, 0)
scale = Vector2(0.106908, 0.0250822)
texture = ExtResource("1_sl3mb")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-16.5, -1)
shape = SubResource("RectangleShape2D_2mfag")
[node name="MultiplayerSynchronizer" type="MultiplayerSynchronizer" parent="."]
replication_config = SubResource("SceneReplicationConfig_scouw")