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MIDI SysEx.csproj
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MIDI SysEx.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3FF3953A-C994-4D1C-A933-94653B1E63FA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>MIDI_SysEx</RootNamespace>
<AssemblyName>MIDI SysEx</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>lismusica_akai_logopng_20150210104733_Sp6_icon.ico</ApplicationIcon>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Buttons\APCLEDClipStopButton.cs" />
<Compile Include="Buttons\APCLEDSceneLaunch5Button.cs" />
<Compile Include="Buttons\APCLEDSceneLaunch4Button.cs" />
<Compile Include="Buttons\APCLEDSceneLaunch3Button.cs" />
<Compile Include="Buttons\APCLEDSceneLaunch2Button.cs" />
<Compile Include="Buttons\APCLEDSceneLaunch1Button.cs" />
<Compile Include="Buttons\APCLEDMasterButton.cs" />
<Compile Include="Buttons\APCLEDTrackSelectionButton.cs" />
<Compile Include="Buttons\APCLEDActivatorButton.cs" />
<Compile Include="Buttons\APCLEDSoloButton.cs" />
<Compile Include="Buttons\Base\APCLEDButton.cs" />
<Compile Include="APCLEDButtonOption.cs" />
<Compile Include="Buttons\APCLEDClipLaunch4Button.cs" />
<Compile Include="Buttons\APCLEDClipLaunch5Button.cs" />
<Compile Include="Buttons\APCLEDClipLaunch3Button.cs" />
<Compile Include="Buttons\APCLEDClipLaunch2Button.cs" />
<Compile Include="Buttons\APCLEDClipLaunch1Button.cs" />
<Compile Include="Buttons\Base\APCLEDClipLaunchButton.cs" />
<Compile Include="Buttons\APCLEDRecordArmButton.cs" />
<Compile Include="Buttons\Base\APCLEDSceneLaunchButton.cs" />
<Compile Include="Buttons\Base\APCLEDTrackButton.cs" />
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Interfaces\IAPCLEDButtonOption.cs" />
<Compile Include="Interfaces\IAPCLEDButton.cs" />
<Compile Include="lib\BinarySerialization.cs" />
<Compile Include="MIDILib\Channel.cs" />
<Compile Include="MIDILib\Chord.cs" />
<Compile Include="MIDILib\Clock.cs" />
<Compile Include="MIDILib\Control.cs" />
<Compile Include="MIDILib\DeviceBase.cs" />
<Compile Include="MIDILib\InputDevice.cs" />
<Compile Include="MIDILib\Instrument.cs" />
<Compile Include="MIDILib\Interval.cs" />
<Compile Include="MIDILib\LongMsg.cs" />
<Compile Include="MIDILib\MessageQueue.cs" />
<Compile Include="MIDILib\Messages.cs" />
<Compile Include="MIDILib\Note.cs" />
<Compile Include="MIDILib\OutputDevice.cs" />
<Compile Include="MIDILib\Percussion.cs" />
<Compile Include="MIDILib\Pitch.cs" />
<Compile Include="MIDILib\Scale.cs" />
<Compile Include="MIDILib\ShortMsg.cs" />
<Compile Include="MIDILib\Win32API.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="MIDILib\Midi.csproj" />
<None Include="MIDILib\Midi.ndoc" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<Content Include="lismusica_akai_logopng_20150210104733_Sp6_icon.ico" />
<Content Include="MIDILib\README.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>