From 872132dbcf8fd7cec9ae9c53f211393536d8fece Mon Sep 17 00:00:00 2001 From: Erik Onarheim Date: Sat, 16 Nov 2024 08:38:45 -0600 Subject: [PATCH] docs: Add alpha warning --- site/docs/04-graphics/04.6-nineslice.mdx | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/site/docs/04-graphics/04.6-nineslice.mdx b/site/docs/04-graphics/04.6-nineslice.mdx index 490b0ba5d..aa83d4a37 100644 --- a/site/docs/04-graphics/04.6-nineslice.mdx +++ b/site/docs/04-graphics/04.6-nineslice.mdx @@ -4,6 +4,12 @@ slug: /nineslice section: Graphics --- +:::warning + +🧪 Available in the v0.30.0 Alpha + +::: + ## Overview The NineSlice is a Graphic which uses a 2D technique allowing for reuse of an image at various sizes without needing to prepare multiple assets. The process includes taking an input sprite texture, and splitting it into 9 sections, which then can be repainted in a new sprite texture without scaling or distorting the texture. This is very useful in game development for UI panels or buttons or textured platforms. @@ -20,7 +26,7 @@ Then based on your output parameters specified it will 'redraw' this texture to You can set parameters under `sourceConfig` properties to control the margins. This lets you dial in where the module 'slices' your texture up. For example, with the example 64 pixel x 64 pixel sprite, we can set the top/bottom margins to 5 pixels, and the left/right margins to 6 pixels to get this slicing. -![sliced ](sliced.png) +![sliced](sliced.png) ## Configuration