diff --git a/src/main.ts b/src/main.ts
index bccca9d..04d5dac 100644
--- a/src/main.ts
+++ b/src/main.ts
@@ -4,6 +4,7 @@ import { Resources, loader } from './resources';
 const game = new ex.Engine({
     width: 800,
     height: 600,
+    displayMode: ex.DisplayMode.FitScreenAndFill,
     pixelArt: true,
     pixelRatio: 2
 });
@@ -11,9 +12,6 @@ const game = new ex.Engine({
 game.start(loader).then(() => {
     Resources.SpriteFusionMap.addToScene(game.currentScene);
 
-
-   
-
     const playerLayer = Resources.SpriteFusionMap.layers.find(l => l.data.name === "Player");
     if (playerLayer) {
 
@@ -31,7 +29,7 @@ game.start(loader).then(() => {
             const tile = playerLayer.tilemap.getTile(playerTile.x, playerTile.y);
             const player = playerLayer.entities.find(e => e.name === 'Player');
             game.currentScene.camera.pos = tile.pos;
-            game.currentScene.camera.zoom = 4;
+            game.currentScene.camera.zoom = 6;
             game.currentScene.camera.strategy.lockToActor(player as ex.Actor);
             if (mapBounds) {
                 game.currentScene.camera.strategy.limitCameraBounds(mapBounds)
diff --git a/src/resources.ts b/src/resources.ts
index 8b25bc0..95c323b 100644
--- a/src/resources.ts
+++ b/src/resources.ts
@@ -12,6 +12,7 @@ export const Resources = {
     SpriteFusionMap: new SpriteFusionResource({
       mapPath,
       spritesheetPath,
+      useTileMapCameraStrategy: true,
       entityTileIdFactories: {
         2: (props) => {
           const player = new Player(props.worldPos);