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Core files missing in main #119

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lmorao opened this issue Jul 4, 2024 · 11 comments
Closed

Core files missing in main #119

lmorao opened this issue Jul 4, 2024 · 11 comments
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documentation Improvements or additions to documentation

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@lmorao
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lmorao commented Jul 4, 2024

I tried installing this repo from the asset lib and manually.
The main branch has no core folder, so all the basic class_names are missing.
There's no such thing as hotbar.gd or others needed and this doesn't work at all for me.

Maybe I'm doing something dumb, but I have tried browsing and searching on github and there's none of the required class_name
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@scriptsengineer
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scriptsengineer commented Jul 4, 2024

After version 1.0 I transformed every core to a C++ module (on bin folder), they are included in the addon as a gdxtension library.
Test if you can use Inventory references (For example) in your code?

@scriptsengineer scriptsengineer added the documentation Improvements or additions to documentation label Jul 4, 2024
@scriptsengineer scriptsengineer pinned this issue Jul 14, 2024
@iMaCHVFX
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I dont know that the C++ module is functioning as intended as I am unable to access classes such as InventoryItem when following the tutorial on wiki

@DataOod
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DataOod commented Aug 3, 2024

So... dose porblem sovled? I been stack in here.

@DataOod
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DataOod commented Aug 3, 2024

1.0 dose need use gdextension?

@DataOod
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DataOod commented Aug 3, 2024

If need use core in Gdextension can i get a doc how to use it? thanks
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@DataOod
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DataOod commented Aug 3, 2024

I installed Gdextension then it fixed.

@scriptsengineer
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I dont know that the C++ module is functioning as intended as I am unable to access classes such as InventoryItem when following the tutorial on wiki

The InventoryItem name is now Item only

@DataOod
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DataOod commented Aug 3, 2024

1
So How to linked Ui to InventorySystem in new 1.0+

@DataOod
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DataOod commented Aug 3, 2024

Should how to change that code make it work?

@scriptsengineer
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1 So How to linked Ui to InventorySystem in new 1.0+

I modified the code to avoid large architecture dependencies like this, today you basically need to link the characterInventorySystem to your UI.

In the fps_demo example there is this new code.

@DataOod
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DataOod commented Aug 4, 2024

If have a doc to tech how to link it would be woudeful.

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