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Cannot create_host() (error 20) or join_host() (error 25) on macOS #9
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Can confirm - this error happens on my Mac too (macOS 14 on M1 Pro) |
These error combinations confirm that steam sockets is null. I don't use Mac, but perhaps I should confirm that Steam is initializing correctly before calling these functions. I'll check if we have a similar problem on godotsteam. |
FWIW GodotSteam picks up user personas and lobbies perfectly fine. |
The bug happens in Macbook M2 Pro also. |
This is still happening. Is there any way to fix the MacOS build? |
Currently, no. It seems to be an issue with ENet and not this repo. If you just using only using gdscript, then you out of luck for now I'm afraid. In C# there are more options: Even Steamworks.Net doesn't work on macOS, its a damn shame, but it is what it is. I don't have enough C++ knowledge to try fix it :( |
Tested both on macOS and windows. On Widows everything works well with same code
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