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Cancercellgrowth.js
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Cancercellgrowth.js
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let cells = [];
function setup() {
createCanvas(600, 400);
// Create initial cancer and healthy cells
for (let i = 0; i < 100; i++) {
let healthyCell = new HealthyCell(random(width), random(height));
cells.push(healthyCell);
}
// Add a few cancer cells
for (let i = 0; i < 5; i++) {
let cancerCell = new CancerCell(random(width), random(height));
cells.push(cancerCell);
}
}
function draw() {
background(220);
// Simulate and display each cell
for (let cell of cells) {
cell.move();
cell.grow();
cell.display();
cell.checkInteraction();
}
}
class Cell {
constructor(x, y, color) {
this.position = createVector(x, y);
this.velocity = createVector(random(-1, 1), random(-1, 1));
this.radius = 10;
this.growthRate = random(0.01, 0.05);
this.color = color;
}
move() {
// Simulate random movement
this.position.add(this.velocity);
// Bounce off the walls
if (this.position.x < 0 || this.position.x > width) {
this.velocity.x *= -1;
}
if (this.position.y < 0 || this.position.y > height) {
this.velocity.y *= -1;
}
}
grow() {
this.radius += this.growthRate;
}
display() {
fill(this.color);
noStroke();
ellipse(this.position.x, this.position.y, this.radius * 2, this.radius * 2);
}
}
class CancerCell extends Cell {
constructor(x, y) {
super(x, y, color(255, 0, 0, 150));
}
checkInteraction() {
// Simulate metastasis (randomly create new cells)
if (random() < 0.01) {
let newCell = new CancerCell(this.position.x, this.position.y);
cells.push(newCell);
}
}
}
class HealthyCell extends Cell {
constructor(x, y) {
super(x, y, color(0, 255, 0, 150));
}
checkInteraction() {
// Simulate interaction with cancer cells
for (let cell of cells) {
if (cell instanceof CancerCell && dist(this.position.x, this.position.y, cell.position.x, cell.position.y) < this.radius + cell.radius) {
// Healthy cell reacts to the presence of cancer cells (you can define specific behavior here)
// For simplicity, let's make healthy cells turn red when close to cancer cells
this.color = color(255, 0, 0, 150);
}
}
}
}