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AssetTestClasses.cs
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AssetTestClasses.cs
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// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.Collections;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
#region The Basics
public class TheBasics
{
public int PublicField;
protected int ProtectedField;
private int PrivateField;
internal int InternalField;
public string GetSetProperty
{
get;
set;
}
public string GetOnlyProperty
{
get { return "Hello World"; }
}
public string SetOnlyProperty { set; private get; }
public NestedClass Nested;
public NestedClass Nested2;
public TheBasics()
{
Nested = Nested2 = new NestedClass();
}
}
public class NestedClass
{
public string Name;
public bool IsEnglish;
}
#endregion
#region Inheritance
public class InheritanceBase
{
public int elf;
}
public class Inheritance : InheritanceBase
{
public string hello;
}
#endregion
#region IncludingPrivateMembers
public class IncludingPrivateMembers
{
public IncludingPrivateMembers()
{
}
public IncludingPrivateMembers(int elf)
{
this.elf = elf;
}
[ContentSerializer]
private int elf; // will be serialized
public int GetElfValue()
{
return elf;
}
}
#endregion
#region ExcludingPublicMembers
public class ExcludingPublicMembers
{
[ContentSerializerIgnore]
public int elf; // will not be serialized
}
#endregion
#region RenamingXmlElements
public class RenamingXmlElements
{
[ContentSerializer(ElementName = "ShawnSaysHello")]
public string hello;
[ContentSerializer(ElementName = "ElvesAreCool")]
public int elf;
[ContentSerializer(ElementName = "Speed")]
public float speed;
[ContentSerializer(ElementName = "Organic")]
public bool isOrganic;
[ContentSerializer(ElementName = "Dimensions")]
private Vector2 dimensions;
public Vector2 Dimensions
{
get { return dimensions; }
}
internal void SetDimensions(Vector2 value)
{
dimensions = value;
}
}
#endregion
#region NullReferences
public class NullReferences
{
public string hello = "world";
}
#endregion
#region OptionalElements
public class OptionalElements
{
[ContentSerializer(Optional = true)]
public string a = null;
public string b = "b";
[ContentSerializer(Optional = true)]
public string c = "c";
[ContentSerializer(Optional = true)]
public CullMode? d = null;
[ContentSerializer(Optional = true)]
public CullMode? e = CullMode.CullClockwiseFace;
public CullMode? f = CullMode.CullCounterClockwiseFace;
public CullMode g = CullMode.CullClockwiseFace;
}
#endregion
#region AllowNull
public class AllowNull
{
[ContentSerializer(AllowNull = false)]
string a;
}
#endregion
#region Collections
public enum CustomEnum
{
Val1,
Val2
}
public class CustomItem
{
public CustomEnum EnumVal;
}
public class CustomItemBase
{
public double DoubleVal;
public Nullable<float> NullableFloatVal;
}
public class CustomItemInherited : CustomItemBase
{
public char[] CharArrayVal;
}
public class Collections
{
public string[] StringArray;
public List<string> StringList;
public int[] IntArray;
public Color[] ColorArray;
public List<CustomItem> CustomItemList;
public List<CustomItemInherited> CustomItemInheritedList;
// Indexer - should be ignored by intermediate serializer.
public Color this[int i]
{
get { return ColorArray[i]; }
set { ColorArray[i] = value; }
}
}
#endregion
#region CollectionItemName
public class CollectionItemName
{
[ContentSerializer(ElementName = "w00t", CollectionItemName = "Flibble")]
public string[] StringArray;
}
#endregion
#region Dictionaries
public class Dictionaries
{
public Dictionary<int, bool> TestDictionary = new Dictionary<int, bool>();
}
#endregion
#region Primitive Types
public class PrimitiveTypes
{
public char Char;
public char Char2;
public char Char3;
public byte Byte;
public sbyte SByte;
public short Short;
public ushort UShort;
public int Int;
public uint UInt;
public long Long;
public ulong ULong;
public float Float;
public double Double;
public char? NullChar;
public char? NotNullChar;
}
#endregion
#region MathTypes
public class MathTypes
{
public Point Point;
public Rectangle Rectangle;
public Vector2 Vector2;
public Vector3 Vector3;
public Vector4 Vector4;
public Quaternion Quaternion;
public Plane Plane;
public Matrix Matrix;
public Color Color;
public Vector2[] Vector2Array = new Vector2[0];
public List<Vector2> Vector2List = new List<Vector2>();
public List<Vector2> Vector2ListEmpty = new List<Vector2>();
}
#endregion
#region PolymorphicTypes
public class PolymorphicA
{
public bool Value;
}
public class PolymorphicB : PolymorphicA { }
public class PolymorphicC : PolymorphicA { }
public class PolymorphicTypes
{
public object Hello;
public object Elf;
public PolymorphicA[] TypedArray;
public Array UntypedArray;
public ICollection<int> IntCollection;
public object UntypedDictionary;
}
#endregion
#region FlattenContent
public class FlattenContent
{
[ContentSerializer(FlattenContent = true)]
public NestedClass Nested;
[ContentSerializer(FlattenContent = true, CollectionItemName = "Boo")]
public string[] Collection;
}
#endregion
#region SharedResources
public class SharedResources
{
[ContentSerializer(SharedResource = true)]
public Linked Head;
public Linked2[] LinkedArray;
}
public class Linked
{
public int Value;
[ContentSerializer(SharedResource = true)]
public Linked Next;
}
public class Linked2
{
[ContentSerializer(SharedResource = true)]
public Linked2[] Next;
}
#endregion
#region CircularReferences
public class CircularReferences
{
public CircularLinked Head;
}
public class CircularLinked
{
public int Value;
public CircularLinked Next;
}
#endregion
#region ExternalReferences
public class ExternalReferences
{
public ExternalReference<Texture2D> Texture;
public ExternalReference<Texture2D> Texture2;
public ExternalReference<Effect> Shader;
}
#endregion
#region FontDescription
class ExtendedFontDescription : FontDescription
{
public ExtendedFontDescription()
: base("Arial", 14, 0)
{
}
[ContentSerializer(Optional = true, CollectionItemName = "Item")]
public List<string> ExtendedListProperty
{
get { return _list; }
}
private List<string> _list = new List<string>();
}
#endregion
#region SystemTypes
class SystemTypes
{
public TimeSpan TimeSpan;
}
#endregion
#region GetterOnlyProperties
class GetterOnlyProperties
{
private readonly List<int> _intList;
private readonly Dictionary<int, string> _intStringDictionary;
private readonly AnotherClass _customClass;
private readonly AnotherClass[] _customClassArray;
private readonly AnotherStruct _customStruct;
public int IntValue
{
get { return 0; }
}
public Vector2 Dimensions
{
get { return new Vector2(16, 16); }
}
public List<int> IntList
{
get { return _intList; }
}
public Dictionary<int, string> IntStringDictionaryWithPrivateSetter { get; private set; }
public Dictionary<int, string> IntStringDictionary
{
get { return _intStringDictionary; }
}
public class AnotherClass
{
public int A;
}
public AnotherClass CustomClass
{
get { return _customClass; }
}
public object UntypedCustomClass
{
get { return _customClass; }
}
public AnotherClass[] CustomClassArray
{
get { return _customClassArray; }
}
public object UntypedCustomClassArray
{
get { return _customClassArray; }
}
public struct AnotherStruct
{
public int A;
}
public AnotherStruct CustomStruct
{
get { return _customStruct; }
}
public GetterOnlyProperties()
{
_intList = new List<int>();
IntStringDictionaryWithPrivateSetter = new Dictionary<int, string>();
_intStringDictionary = new Dictionary<int, string>();
_customClass = new AnotherClass();
_customClassArray = new [] { new AnotherClass { A = 42 } };
_customStruct = new AnotherStruct();
}
}
#endregion
#region GetterOnlyPolymorphicArrayProperties
class GetterOnlyPolymorphicArrayProperties
{
private readonly AnotherClass[] _customClassArray;
public class AnotherClass
{
public int A;
}
public IList CustomClassArrayAsIList
{
get { return _customClassArray; }
}
public GetterOnlyPolymorphicArrayProperties()
{
_customClassArray = new[] { new AnotherClass { A = 42 } };
}
}
#endregion
#region GenericTypes
class GenericTypes
{
public GenericClass<int> A;
public GenericClass<float> B;
public GenericClass<GenericArg> C;
}
class GenericClass<T>
{
public T Value;
}
public class GenericArg
{
public int Value;
}
#endregion
#region ChildCollections
public class ChildCollections
{
private readonly ChildrenCollection _children;
[ContentSerializer]
public ChildrenCollection Children
{
get { return _children; }
}
public ChildCollections()
{
_children = new ChildrenCollection(this);
}
}
public class ChildrenCollection : ChildCollection<ChildCollections, ChildCollectionChild>
{
public ChildrenCollection(ChildCollections parent) : base(parent)
{
}
protected override ChildCollections GetParent(ChildCollectionChild child)
{
return child.Parent;
}
protected override void SetParent(ChildCollectionChild child, ChildCollections parent)
{
child.Parent = parent;
}
}
public class ChildCollectionChild : ContentItem
{
[ContentSerializerIgnore]
public ChildCollections Parent { get; set; }
}
#endregion
#region Colors
public class Colors
{
public Color White { get; set; }
public Color Black { get; set; }
public Color Transparent { get; set; }
public Color Red { get; set; }
public Color Green { get; set; }
public Color Blue { get; set; }
}
#endregion
class StructArrayNoElements
{
public Vector2[] Vector2ArrayNoElements = new Vector2[] {};
}
namespace MonoGame.Tests.ContentPipeline
{
#region Namespaces
public class NamespaceHelper
{
public bool Value;
}
public class NamespaceClass
{
public object A;
public object B;
public object C;
public object D;
public object E;
public object F;
public object G;
public List<string> H;
}
namespace Nested
{
public class ClassInsideNestedNamespace
{
public bool Value;
}
namespace ContentPipeline
{
public class ClassInsideNestedAmbiguousNamespace
{
public bool Value;
}
}
namespace ContentPipeline2
{
public class ClassInsideNestedUnambiguousNamespace
{
public bool Value;
}
}
}
#endregion
#region CustomFormatting
public class CustomFormatting<T, U>
{
public T A;
public List<Vector2> Vector2ListSpaced = new List<Vector2>();
public string EmptyString;
public U Rectangle;
}
#endregion
}
namespace MonoGame.Tests.SomethingElse.ContentPipeline
{
public class ClassInsideAmbiguousNamespace
{
public bool Value;
}
}