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Artefacts on certain objects #5
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Thanks! These look like floating point precision issues. Some tiles look like their coordinates are off by one. This will be very hard for me to reproduce. Sadly, I don't own an Android device. I tried setting all shaders to Can you tell me what device this is? Also, have you tried the game using Chrome on your device? |
I added a bias to the tilemap shader in #6 and deployed this change to https://zeroman.space. Can you please try again? And don't forget to clear your cache. |
Ok, I increased the bias. Can you please try again? |
The latest change hasn't made any difference. |
One last try: I resized the tileset to a power of two. |
Ah, sorry. I just deployed a version that handles touch on the title screen. |
Thanks for testing. I probably need access to real hardware to fully resolve this issue. :( |
fwiw, works fine in Firefox on my Pixel 4A. Perhaps it's an issue with lower screen resolutions? |
Thanks for testing. I think we can say that it isn't a browser or platform issue then. The Pixel 4A is 1080x2340 whereas my phone is 1440x3200. So maybe it's a problem with higher resolutions? |
Oops! My bad, should've checked the resolutions first Could also be a hardware-specific thing, though they seem to have similar-ish GPUs (Adreno 618 on mine vs Adreno 650 on yours) |
What is the output of https://webglreport.com/?v=2 on your phone? I wonder if there is a difference to my results: From the zeroman source code, it seems that WebGL 2 is used if it's available, so I wonder if there's something different with the specs of WebGL 2 on our phones? |
Hello. Great work on the project.
I was playing this on my Android phone in Firefox and noticed that there were some artefacts on some of the background objects once reaching the second ladder. See the screenshot below.
Thanks.
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