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Choice between forms of persistent state and interactivity #6

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konstantinakatmada opened this issue Feb 14, 2023 · 0 comments
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@konstantinakatmada
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One of the following functionalities we will choose to implement:

  • Timer: A component that displays the remaining time for the game

  • ScoreTracker: A component that displays the player's current score

  • GuessList: A component that keeps track of the player's previous guesses

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