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Can you create a blender addon for this? #57
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@BluePrintRandom |
I was working on a windows build for the full Frankmocap. Finished that yesterday @BluePrintRandom Where is this XR_Action you told? I searched and didnt find it. |
Hello, when will you upload the windows build? |
https://builder.blender.org/download/branches/ - XR_actions is here at the
bottom.
…On Sun, Jan 10, 2021 at 6:09 AM andreshev ***@***.***> wrote:
Hello, when will you upload the windows build?
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can this work in realtime? - upbge - the game engine based on blender is wrapping openXR support - I was thinking this could be used for a realtime touch interface for AR. like here is a PECS app for non verbal people I wrote in upbge/ XR - should also work with AR |
Hello @andreshev , i was trying to build a tutorial to make easier to people to install on windows , but, life got in my way and lot of problems jumped in front of me. I have no idea of when I'll be able to do the tutorial. But, here are the packages I was able to build on my win x64 with cuda 10.1 and 10.0 versions. If you can try and give me feedback I would appreciate, because I dont have anywhere else to test it. And I know that works on my pc. @BluePrintRandom thanks for the link, I'm going to check it out. |
I installed all wheel and requrements. I have new issue. (venv_vibe) F: \ Python \ vibe> python -m demo.demo_bodymocap --input_path sample_video.mp4 --out_dir output/ During handling of the above exception, another exception occurred: Traceback (most recent call last): |
I have created / saved animations and also used setting the bone matrix in game in upbge. basically it's a matter of channeling the addon into blender in realtime using a lib or a socket or something. |
Is there a chance for an update :') |
If you want to take a look, i have my addon to import frankmocap on github. https://github.com/carlosedubarreto/b3d_mocap_import/ There is also another branch for realtime mocap using Mediapipe, if you want to test or study the code. https://github.com/carlosedubarreto/b3d_mocap_import/tree/alpha_realtime |
Can you create a blender addon for this?
there is a branch XR_Actions and I think this work could pair quite nicely with it.
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