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Hi! I'm just getting started with pytorch3d and could not figure out from the documentation whether mesh instancing is supported by the rendering pipeline. If i have a small number of meshes and want to render a large number of instances of them, how might I achieve that with this framework? As a concrete example, I have three .obj files that I have loaded and wanted to render hundreds of instances of each without having to create Meshes objects for every instance (and eating up all of my GPU memory). Any pointers would be appreciated. Thanks!
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Hi! I'm just getting started with pytorch3d and could not figure out from the documentation whether mesh instancing is supported by the rendering pipeline. If i have a small number of meshes and want to render a large number of instances of them, how might I achieve that with this framework? As a concrete example, I have three .obj files that I have loaded and wanted to render hundreds of instances of each without having to create Meshes objects for every instance (and eating up all of my GPU memory). Any pointers would be appreciated. Thanks!
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