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notes.txt
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On how "clubs" should work (3/31/2010)
- custom projectile returned by inventory item
-- e.g. loc.Sword and loc.Wand won't return SwordProj/MagicProj, but instead return SwordSlash/WandSlash (0-vector projectiles with a custom "projectile-spawning" state right before their final anim frame)
-------------------------------------------------
Notes on enemy AIs:
Enemy: Movement: Damage: HP
red octoroc random 0.5 1
blue octoroc random 0.5 2
red tectite random (jumps) 0.5 1
blue tectite random, slower 0.5 1
red leever attracted 0.5 2
blue leever up where it sinks 1 4
ghini attracted 9
red moblin random? 0.5 2
blue moblin random 0.5 3
armos random 1 3
peahat random 0.5 2
zola random 0.5 >12
rock random -
red lynel random 1 (touch)
2 sword 4
blue lynel random 6
lvl1:
keese b (bat) random 0.5 <1 (boomerang kills)
stalfos semi-random 0.5 2
gel random 0.5 <1 (boomerang kills)
red goriya random 0.5 3
blue goriya
trap attracted 1 -
aquamentus - ? 6
lvl2:
rope attracted
vire (+2 red keese)
lvl3:
zol random 1 1(+2gels)
red darknut random
dungeon enemies:
bubble r/b random
darknut r/b ?
gel
gibdo
goriya r/b
keese r/b
lanmola r/b (may treat as "boss" because they're multi-sprited)
like-like
moldorm (same as lanmola)
patra (same as lanmola)
pols voice
rope
stalfos
stone statues
trap
vire
wall master
wizzrobe r/b
zol