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[Request] Additional Teleport Features #28

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GamersRepublic opened this issue Apr 12, 2024 · 4 comments
Open

[Request] Additional Teleport Features #28

GamersRepublic opened this issue Apr 12, 2024 · 4 comments

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@GamersRepublic
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GamersRepublic commented Apr 12, 2024

Some of the features that might be cool to have:

  • Teleport to the closest chest
  • Teleport to the closest not-opened teleport
  • Add option for "Teleport Anywhere Z axys" to have button Teleport, and apply following when clicked
  • Teleport to the closest world boss
@fadillzzz
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A prototype for teleport to nearby chest is now available on the latest build.
https://github.com/fadillzzz/tof-sih/actions/runs/8761909227

@GamersRepublic
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A prototype for teleport to nearby chest is now available on the latest build. https://github.com/fadillzzz/tof-sih/actions/runs/8761909227

Thank you. Verified working with the following:

  • Without checkbox "Includes respawning boxes" - tries to find a chest which can be opened a single time, and it finds it pretty rarely (Maybe due to my progress)
  • With the checkbox "Include respawning boxes," - finds a pretty not small amount of boxes such as blue ones, purple ones and usual "rusted" ones.
    In my specific case, I don't have purple keys at all, and when the following feature is used - it sometimes teleports to the purple box and is unable to teleport to any other one before I open "forcefully" this purple one.
    It will be insane if there will be possibility to toggle which ones to include in search and which ones skip

@GamersRepublic
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@fadillzzz In Mirroria, if using the "Include respawning boxes" option - frequently can be the case where it teleports to an already looted and not available point and will stuck with it

@fadillzzz
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fadillzzz commented Apr 20, 2024

It will be insane if there will be possibility to toggle which ones to include in search and which ones skip

This is the long term plan. Right now, it's merely a prototype. But to add more fine-grained filtering will require more work to figure out all the different characteristics of the boxes. Feel free to open an issue for this.

In Mirroria, if using the "Include respawning boxes" option - frequently can be the case where it teleports to an already looted and not available point and will stuck with it

This has been fixed. Looted one-time items will be ignored and it is also no longer required to tick the checkbox to teleport to these items (as they do not respawn).

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