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__init__.py
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__init__.py
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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
"name": "Fastener Factory",
"author": "Aaron Keith, worlddevelopment",
"version": (3, 9),
"blender": (2, 6, 3),
"location": "View3D > Add > Mesh",
"description": "Add a fastener",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"\
"Scripts/Add_Mesh/BoltFactory",
"tracker_url": "http://github.com/faerietree/add_mesh_fastener",
"category": "Add Mesh"}
if "bpy" in locals():
import imp
imp.reload(Boltfactory)
else:
from . import Boltfactory
#sys.modules[__name__] for properties or something like glob
import bpy
from bpy.props import (
PointerProperty,
)
################################################################################
##### REGISTER #####
def add_mesh_bolt_button(self, context):
self.layout.operator(Boltfactory.MESH_OT_add_fastener.bl_idname, text="Bolt", icon="PLUGIN")
def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_mesh_add.append(add_mesh_bolt_button)
#bpy.types.VIEW3D_PT_tools_objectmode.prepend(add_mesh_bolt_button) #just for testing
bpy.types.Object.fastener_settings = PointerProperty(type=Boltfactory.FastenerSettings)
def unregister():
bpy.utils.unregister_module(__name__)
bpy.types.INFO_MT_mesh_add.remove(add_mesh_bolt_button)
#bpy.types.VIEW3D_PT_tools_objectmode.remove(add_mesh_bolt_button) #just for testing
del bpy.types.Object.fastener_settings
if __name__ == "__main__":
register()