- XCode 11.3 or higher
- a certificate and provisioning profile if using a device
- a simulator with a proper device type and OS version.
Go
XCode > Window > Devices and Simulators
to revise the list of the available simulators and then"+" button on bottom left > OS Version dropdown selection > Download more simulator runtimes
in case you need to download more simulators.
You can build and run the library tests:
- on a simulator;
- on a device.
Run the following command in a terminal:
./build.sh mono+libs -os <TARGET_OS> -arch <TARGET_ARCHITECTURE>
where <TARGET_OS>
is one of the following:
- iossimulator
- tvossimulator
- maccatalyst
- ios
- tvos
and <TARGET_ARCHITECTURE>
is one of the following:
- x64
- arm64 (for device)
e.g., to build for an iOS simulator, run:
./build.sh mono+libs -os iossimulator -arch x64
Run tests one by one for each test suite on a simulator:
./build.sh libs.tests -os iossimulator -arch x64 -test
In order to run the tests on a device:
- Set the
-os
parameter to a device-related value (see above) - Specify
DevTeamProvisioning
(see developer.apple.com/account/#/membership, scroll down toTeam ID
).
For example:
./build.sh libs.tests -os ios -arch x64 -test /p:DevTeamProvisioning=H1A2B3C4D5
Other possible options are:
- to sign with an adhoc key by setting
/p:DevTeamProvisioning=adhoc
- to skip signing all together by setting
/p:DevTeamProvisioning=-
.
AppleAppBuilder generates temp Xcode projects you can manually open and resolve provisioning issues there using native UI and deploy to your devices.
- The following shows how to run tests for a specific library:
./dotnet.sh build src/libraries/System.Numerics.Vectors/tests /t:Test /p:TargetOS=ios /p:TargetArchitecture=x64
Also you can run the built test app through Xcode by opening the corresponding .xcodeproj
and setting up the right scheme, app, and even signing if using a local device.
There's also an option to run a .app
through xcrun
, which is simulator specific. Consider the following shell script:
xcrun simctl shutdown <IOSSIMULATOR_NAME>
xcrun simctl boot <IOSSIMULATOR_NAME>
open -a Simulator
xcrun simctl install <IOSSIMULATOR_NAME> <APP_BUNDLE_PATH>
xcrun simctl launch --console booted <IOS_APP_NAME>
where
<IOSSIMULATOR_NAME>
is a name of the simulator to start, e.g. "iPhone 11"
,
<APP_BUNDLE_PATH>
is a path to the iOS test app bundle,
<IOS_APP_NAME>
is a name of the iOS test app
There are functional tests which aim to test some specific features/configurations/modes on a target mobile platform.
A functional test can be run the same way as any library test suite, e.g.:
./dotnet.sh build /t:Test -c Release /p:TargetOS=iossimulator /p:TargetArchitecture=x64 src/tests/FunctionalTests/iOS/Simulator/PInvoke/iOS.Simulator.PInvoke.Test.csproj
Currently functional tests are expected to return 42
as a success code so please be careful when adding a new one.
Currently, only the tracing/eventpipe
subset of runtime tests is enabled on iOS platforms.
The subset of runtime tests can be built by executing the following shell script:
./build.sh -arch arm64 -os ios -s mono+libs -c Release
./src/tests/build.sh os ios arm64 Release -mono tree tracing/eventpipe /p:LibrariesConfiguration=Release
The script generates an Apple bundle that can be executed using Xcode or XHarness.
- see the logs generated by the XHarness tool
- use the
Console
app on macOS:Command + Space
, type inConsole
, search the appropriate process (System.Buffers.Tests for example).
It's possible to test various configurations by setting a combination of additional MSBuild properties such as RunAOTCompilation
,MonoEnableInterpreter
, and some more.
- Interpreter Only
This configuration is necessary for hot reload scenarios.
To enable the interpreter, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=true
to a build command.
- AOT only
To build for AOT only mode, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=false
to a build command.
- AOT-LLVM
To build for AOT-LLVM mode, add /p:RunAOTCompilation=true /p:MonoEnableInterpreter=false /p:MonoEnableLLVM=true
to a build command.
- App Sandbox
To build the test app bundle with the App Sandbox entitlement, add /p:EnableAppSandbox=true
to a build command.
iOS/tvOS *.app
(or *.ipa
) is basically a simple ObjC app that inits the Mono Runtime. This Mono Runtime starts a simple xunit test
runner called XHarness.TestRunner (see https://github.com/dotnet/xharness) which runs tests for all *.Tests.dll
libs in the bundle. There is also XHarness.CLI tool to deploy *.app
and *.ipa
to a target (device or simulator) and listens for logs via network sockets.
- Simulator uses JIT mode only at the moment (to be extended with FullAOT and Interpreter)
- Interpreter is not enabled yet.