Simulation and deployment of a warehouse case study in FCPP. All commands below are assumed to be issued from the cloned git repository folder. For any issues, please contact Giorgio Audrito.
- FCPP main website: https://fcpp.github.io.
- FCPP documentation: http://fcpp-doc.surge.sh.
- FCPP sources: https://github.com/fcpp/fcpp.
The next sections contain the FCPP setup instructions for the various supported OSs. Jump to the section dedicated to your system of choice and ignore the others.
Pre-requisites:
- Git Bash (for issuing unix-style commands)
- MinGW-w64 (builds 8.1.0)
- CMake 3.9 (or higher)
During CMake installation, make sure you select to add cmake
to the PATH
(at least for the current user).
During MinGW installation, make sure you select "posix" threads (should be the default) and not "win32" threads. After installing MinGW, you need to add its path to the environment variable PATH
. The default path should be:
C:\Program Files (x86)\mingw-w64\i686-8.1.0-posix-dwarf-rt_v6-rev0\mingw32\bin
but the actual path may vary depending on your installation.
Pre-requisites:
- Xorg-dev package (X11)
- G++ 9 (or higher)
- CMake 3.9 (or higher)
To install these packages in Ubuntu, type the following command:
sudo apt-get install xorg-dev g++ cmake
In Fedora, the xorg-dev
package is not available. Instead, install the packages:
libX11-devel libXinerama-devel.x86_6 libXcursor-devel.x86_64 libXi-devel.x86_64 libXrandr-devel.x86_64 mesa-libGL-devel.x86_64
Pre-requisites:
- Xcode Command Line Tools
- CMake 3.9 (or higher)
To install them, assuming you have the brew package manager, type the following commands:
xcode-select --install
brew install cmake
If you use a VM with a graphical interface, refer to the section for the operating system installed on it.
Warning: the graphical simulations are based on OpenGL, and common Virtual Machine software (e.g., VirtualBox) has faulty support for OpenGL. If you rely on a virtual machine for graphical simulations, it might work provided that you select hardware virtualization (as opposed to software virtualization). However, it is recommended to use the native OS whenever possible.
In order to execute the simulation file, type the following command in a terminal:
> ./make.sh gui run -O simulation
Running the above command, you should see output about building the executables then the graphical simulation should pop up while the console will show the most recent stdout
and stderr
outputs of the application, together with resource usage statistics (both on RAM and CPU). During the execution, log files will be generated in the output/
repository sub-folder.
Executing a graphical simulation will open a window displaying the simulation scenario, initially still: you can start running the simulation by pressing P
(current simulated time is displayed in the bottom-left corner). While the simulation is running, network statistics will be periodically printed in the console. You can interact with the simulation through the following keys:
Esc
to end the simulationP
to stop/resumeO
/I
to speed-up/slow-down simulated timeL
to show/hide connection links between nodesG
to show/hide the grid on the reference plane and node pinsM
enables/disables the marker for selecting nodesleft-click
on a selected node to open a window with node detailsC
resets the camera to the starting positionQ
,W
,E
,A
,S
,D
to move the simulation area along orthogonal axesright-click
+mouse drag
to rotate the cameramouse scroll
for zooming in and outleft-shift
added to the camera commands above for precision control- any other key will show/hide a legenda displaying this list
Hovering on a node will also display its UID in the top-left corner.