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It doesn't, just been one of those things I thought I'd add when I needed it. Turns out we've written thousands of lines so far and haven't needed it yet! Actually I wanted something more powerful than the average switch statement, something that could intelligently deconstruct an object, something a bit like this. But again haven't really needed it so it just got lost. Shouldn't be too hard to add though.
Does pogo have a switch statement?
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