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IControl.h
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/*******************************************************************************
* Copyright (c) 2017 Federico Di Marco <[email protected]> *
* *
* Permission is hereby granted, free of charge, to any person obtaining a *
* copy of this software and associated documentation files (the "Software"), *
* to deal in the Software without restriction, including without limitation *
* the rights to use, copy, modify, merge, publish, distribute, sublicense, *
* and/or sell copies of the Software, and to permit persons to whom the *
* Software is furnished to do so, subject to the following conditions: *
* *
* The above copyright notice and this permission notice shall be included in *
* all copies or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR *
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, *
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE *
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER *
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING *
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER *
* DEALINGS IN THE SOFTWARE. *
* *
* *
*******************************************************************************/
#ifndef _IControl_h_
#define _IControl_h_
#include <ESP8266WiFi.h>
enum class ControlType { OnOff=1, PID=2, PIDAutotune=3 };
// Simple interface to implement the on/off actions called by IControl interface
class IControlAction {
public:
int von,voff;
IControlAction (int _pin, bool reverse) {
pin=_pin;
if (reverse) {
von=LOW;
voff=HIGH;
}
else {
von=HIGH;
voff=LOW;
}
}
void SetPin(int _pin) {
pin=_pin;
}
virtual bool Active()=0;
virtual void On ()=0;
virtual void Off()=0;
protected:
int pin;
};
// interface for control types (OnOff, PID, etc.)
class IControl
{
public:
IControl(const char *_name, IControlAction *_action) {
Serial.printf("IControl: name %s\n",_name);
name=_name;
action=_action;
}
virtual void Control(bool started)=0;
virtual ControlType GetControlType()=0;
protected:
const char *name; // useful for debugging multiple controls of the same type
IControlAction *action;
};
#endif