-
Notifications
You must be signed in to change notification settings - Fork 0
/
actors.xml
37 lines (31 loc) · 4.33 KB
/
actors.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
<ActorFrame><children>
<!--
Normally, you should be able to just use something like this for the
InitCommand:
%paw.actor.Init(1)
However, specifically when loading OverlayScreens, the Lua global scope is
ignored for InitCommand definitions. Moving the point of the global table
access to within the command itself fixes this.
Theming is a wonderful thing.
-->
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(1)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(1)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(2)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(2)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(3)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(3)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(4)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(4)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(5)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(5)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(6)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(6)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(7)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(7)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(8)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(8)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(9)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(9)(s)end" />
<Layer Condition="paw.actor.Condition(false)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" InitCommand="%function(s)paw.actor.Init(10)(s)end" />
<Layer Condition="paw.actor.Condition(true)" Type="@paw.actor.Type()" File="@paw.actor.File()" Font="@paw.actor.Font()" Frag="@paw.actor.Frag()" Vert="@paw.actor.Vert()" InitCommand="%function(s)paw.actor.Init(10)(s)end" />
</children></ActorFrame>