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ColorConversion.as
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/*
HSB < - > RGB
-- Based on C Code in "Computer Graphics -- Principles and Practice,"
-- Foley et al, 1996, pp. 592,593.
-- Converted to Actionscript by Guy Watson [email protected]
*/
package
{
public class ColorConversion
{
//hue: 0-360
//saturation: 0-100
//brightness: 0-100
public static function hsbtorgb(hue:Number, saturation:Number, brightness:Number):Object
{
var red:Number, green:Number, blue:Number
hue %= 360;
if (brightness == 0)
{
return {red: 0, green: 0, blue: 0}
}
saturation /= 100;
brightness /= 100;
hue /= 60;
var i:Number = Math.floor(hue);
var f:Number = hue - i;
var p:Number = brightness * (1 - saturation);
var q:Number = brightness * (1 - (saturation * f));
var t:Number = brightness * (1 - (saturation * (1 - f)));
switch (i)
{
case 0:
red = brightness;
green = t;
blue = p;
break;
case 1:
red = q;
green = brightness;
blue = p;
break;
case 2:
red = p;
green = brightness;
blue = t;
break;
case 3:
red = p;
green = q;
blue = brightness;
break;
case 4:
red = t;
green = p;
blue = brightness;
break;
case 5:
red = brightness;
green = p;
blue = q;
break;
}
red = Math.round(red * 255)
green = Math.round(green * 255)
blue = Math.round(blue * 255)
return {red: red, green: green, blue: blue}
}
//red: 0-255
//green: 0-255
//blue: 0-255
public static function rgbtohsb(red:Number, green:Number, blue:Number):Object
{
var min:Number = Math.min(Math.min(red, green), blue)
var brightness:Number = Math.max(Math.max(red, green), blue)
var delta:Number = brightness - min
var saturation:Number = (brightness == 0) ? 0 : delta / brightness
var hue:Number
if (saturation == 0)
{
hue = 0
}
else
{
if (red == brightness)
{
hue = (60 * (green - blue)) / delta
}
else if (green == brightness)
{
hue = 120 + (60 * (blue - red)) / delta
}
else
{
hue = 240 + (60 * (red - green)) / delta
}
if (hue < 0)
hue += 360
}
saturation *= 100
brightness = (brightness / 255) * 100
return {hue: hue, saturation: saturation, brightness: brightness}
}
//red: 0-255
//green: 0-255
//blue: 0-255
public static function rgbtohex24(red:Number, green:Number, blue:Number):Number
{
return (red << 16 | green << 8 | blue)
}
//color: 24 bit base 10 number
public static function hex24torgb(color:Number):Object
{
var r:Number = color >> 16 & 0xff
var g:Number = color >> 8 & 0xFF
var b:Number = color & 0xFF
return {red: r, green: g, blue: b}
}
//alpha: 0-255
//red: 0-255
//green: 0-255
//blue: 0-255
public static function argbtohex32(red:Number, green:Number, blue:Number, alpha:Number):Number
{
return (alpha << 24 | red << 16 | green << 8 | blue)
}
//color: 32 bit base 10 number
public static function hex32toargb(color:Number):Object
{
var a:Number = color >> 24 & 0xFF
var r:Number = color >> 16 & 0xff
var g:Number = color >> 8 & 0xFF
var b:Number = color & 0xFF
return {alpha: a, red: r, green: g, blue: b}
}
public static function hex24tohsb(color:Number):Object
{
var rgb:* = ColorConversion.hex24torgb(color)
return ColorConversion.rgbtohsb(rgb.red, rgb.green, rgb.blue)
}
public static function hsbtohex24(hue:Number, saturation:Number, brightness:Number):Number
{
var rgb:* = ColorConversion.hsbtorgb(hue, saturation, brightness)
return ColorConversion.rgbtohex24(rgb.red, rgb.green, rgb.blue)
}
public static function toHexadecimalString(val:Number):String
{
return "0x" + val.toString(16).toUpperCase()
}
}
}