js-sandbox
is a Rust library for executing JavaScript code from Rust in a secure sandbox. It is based on the Deno project and uses serde_json
for serialization.
This library's primary focus is embedding JS as a scripting language into Rust. It does not provide all possible integrations between the two languages, and is not tailored to JS's biggest domain as a client/server side language of the web.
Instead, js-sandbox
focuses on calling standalone JS code from Rust, and tries to remain as simple as possible in doing so.
The typical use case is a core Rust application that integrates with scripts from external users, for example a plugin system or a game that runs
external mods.
This library is in early development, with a basic but powerful API. The API may still evolve considerably.
The Hello World example -- print something using JavaScript -- is one line, as it should be:
fn main() {
js_sandbox::eval_json("console.log('Hello Rust from JS')").expect("JS runs");
}
A very basic application calls a JavaScript function triple()
from Rust. It passes an argument and accepts a return value, both serialized via JSON:
use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> {
let js_code = "function triple(a) { return 3 * a; }";
let mut script = Script::from_string(js_code)?;
let arg = 7;
let result: i32 = script.call("triple", &arg)?;
assert_eq!(result, 21);
Ok(())
}
An example that serializes a JSON object (Rust -> JS) and formats a string (JS -> Rust):
use js_sandbox::{Script, AnyError};
use serde::Serialize;
#[derive(Serialize, PartialEq)]
struct Person {
name: String,
age: u8,
}
fn main() -> Result<(), AnyError> {
let src = r#"
function toString(person) {
return "A person named " + person.name + " of age " + person.age;
}"#;
let mut script = Script::from_string(src)
.expect("Initialization succeeds");
let person = Person { name: "Roger".to_string(), age: 42 };
let result: String = script.call("toString", &person).unwrap();
assert_eq!(result, "A person named Roger of age 42");
Ok(())
}
It is possible to initialize a stateful JS script, and then use functions to modify that state over time. This example appends a string in two calls, and then gets the result in a third call:
use js_sandbox::{Script, AnyError};
fn main() -> Result<(), AnyError> {
let src = r#"
var total = '';
function append(str) { total += str; }
function get() { return total; }"#;
let mut script = Script::from_string(src)
.expect("Initialization succeeds");
let _: () = script.call("append", &"hello").unwrap();
let _: () = script.call("append", &" world").unwrap();
let result: String = script.call("get", &()).unwrap();
assert_eq!(result, "hello world");
Ok(())
}