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This repository has been archived by the owner on Jul 20, 2020. It is now read-only.
I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.
Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?
The text was updated successfully, but these errors were encountered:
I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.
Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?
The text was updated successfully, but these errors were encountered: