Skip to content
This repository has been archived by the owner on Jul 20, 2020. It is now read-only.

Drawing pixelated textures? #191

Open
caedmon opened this issue Aug 13, 2017 · 2 comments
Open

Drawing pixelated textures? #191

caedmon opened this issue Aug 13, 2017 · 2 comments
Labels

Comments

@caedmon
Copy link

caedmon commented Aug 13, 2017

I'm trying to use a low resolution texture and want a pixelated effect like minecraft. It seems I should be able to do this by setting magFilter to THREE.NearestFilter. However, as far as I can tell the setting of magFilter has no effect; in all cases it appears to be using LinearFilter.

Is there something else I need to do to make this work or is this possibly not yet supported in react-three-renderer?

@toxicFork
Copy link
Collaborator

Hmm this may be a bug... will need to investigate.

@toxicFork toxicFork added the bug label Sep 3, 2017
@toxicFork
Copy link
Collaborator

@jshor I saw your email about you having a similar issue but it seems the comment has been removed, was it unrelated?

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

2 participants