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Crash when many collision happen #3347
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This sounds like the same as #3319, but with a better description! So it only happens when there are a lot of collisions? That's odd... Do you have any example project where it is easily reproduced? |
It's definitely related to the latest ordered_set update, you should be able to do a @luanpotter seems like we introduced a bug in this PR: bluefireteam/ordered_set#46 |
Thanks for this information @spydon ! |
Can you try if it works like it should with the newest release of ordered_set? dependency_overrides:
ordered_set: ^6.1.1 |
Hi @spydon ! |
@RafaelBarbosatec that's odd, thanks for investigating! |
I tried running with the performance test game (https://examples.flame-engine.org/#/Sample_Games_Rogue_Shooter) where there are lots of collisions, but I can't see any problems there. |
Yes, there is any situation that cause this problem. I just not find out yet. The problem exist, because the other versions works fine. |
What happened?
Crash when many collision happen
What do you expect?
Works fine like version
1.18.0
How can we reproduce this?
No response
What steps should take to fix this?
No response
Do have an example of where the bug occurs?
No response
Relevant log output
Execute in a terminal and put output into the code block below
Affected platforms
All
Other information
No response
Are you interested in working on a PR for this?
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