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I developed a composite game and everything worked fine until I didn't set the withFixedResolution property.
Because I couldn't set a suitable size on pads and phones, I wanted to use withFixedResolution, but after adding it, the game didn't work properly.
But I didn't reproduce this problem with sprite_body_example. I'm trying to solve it. Has anyone encountered this situation? Thank you very much
What happened?
I developed a composite game and everything worked fine until I didn't set the withFixedResolution property.
Because I couldn't set a suitable size on pads and phones, I wanted to use withFixedResolution, but after adding it, the game didn't work properly.
But I didn't reproduce this problem with sprite_body_example. I'm trying to solve it. Has anyone encountered this situation? Thank you very much
https://github.com/flame-engine/flame/blob/v1.17.0/examples/lib/stories/bridge_libraries/flame_forge2d/sprite_body_example.dart
6f3cd14046aa0189d9cb9ef00b18c019.mov
What do you expect?
I hope it can fall, collide, and combine normally, instead of flying around like there is no gravity.
How can we reproduce this?
No response
What steps should take to fix this?
No response
Do have an example of where the bug occurs?
No response
Relevant log output
No response
Execute in a terminal and put output into the code block below
Affected platforms
Android, iOS
Other information
No response
Are you interested in working on a PR for this?
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