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com.exok.Celeste64.metainfo.xml
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com.exok.Celeste64.metainfo.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop-application">
<id>com.exok.Celeste64</id>
<metadata_license>CC0-1.0</metadata_license>
<developer_name>Maddy Makes Games Inc., Extremely OK Games, Ltd.</developer_name>
<project_license>MIT</project_license>
<name>Celeste 64</name>
<summary>Celeste 64: Fragments of the Mountain</summary>
<url type="homepage">https://exok.com/</url>
<url type="help">https://github.com/ExOK/Celeste64</url>
<url type="bugtracker">https://github.com/ExOK/Celeste64/issues</url>
<description>
<p>Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer. Created in a week(ish) by the Celeste team to celebrate the game’s sixth anniversary 🍓✨</p>
<p>Controller recommended 🎮</p>
</description>
<launchable type="desktop-id">com.exok.Celeste64.desktop</launchable>
<screenshots>
<screenshot type="default">
<image type="source">https://raw.githubusercontent.com/flathub/com.exok.Celeste64/master/screenshots/1.png</image>
</screenshot>
<screenshot >
<image type="source">https://raw.githubusercontent.com/flathub/com.exok.Celeste64/master/screenshots/2.png</image>
</screenshot>
<screenshot >
<image type="source">https://raw.githubusercontent.com/flathub/com.exok.Celeste64/master/screenshots/3.png</image>
</screenshot>
</screenshots>
<categories>
<category>Game</category>
</categories>
<content_rating type="oars-1.1" />
<supports>
<control>keyboard</control>
<control>controller</control>
</supports>
<update_contact>bruno.k.finger_at_gmail.com</update_contact>
<!-- Contents are from https://maddymakesgamesinc.itch.io/celeste64 -->
<releases>
<release version="1.1.1" date="2024-02-06">
<description>
<p>Bug Fixes:</p>
<ul>
<li>Fixed falling blocks disabling themselves before they necessarily made it to the deathplane</li>
<li>Fixed movement code to use target camera position instead of lerping camera position, which should remove slight drift to input as the camera settles.</li>
<li>Lots of other various small technical, performance, and stability fixes</li>
</ul>
<p>Changes / Improvements:</p>
<ul>
<li>Nintendo Switch controllers now have A for confirm and B for cancel, and display appropriate prompts</li>
<li>Settings Options got moved to a Sub Menu</li>
<li>Added option to invert Camera controls</li>
<li>Added a controls.json, located beside your save.json after you play the game at least once. You can modify this file to adjust controls (but note that in-game prompts do not yet show changes). You must restart the game to have the changes loaded. Your controls/save data is in ./local/share/Celeste64 on Linux and AppData/Roaming/Celeste64 on Windows</li>
<li>Stop wall climb hop onto spikes, or wall-climb rotate onto spikes, to behave like original Celeste. This does not stop you from climbing into spikes on the same surface as you.</li>
<li>Added prompts for default Keyboard inputs on the Menus</li>
<li>Timer should always show milliseconds to 3 places instead of 2 (ex. 89 milliseconds should now display as 089)</li>
<li>Shows Strawberry counter for longer after collecting one</li>
<li>Make default window size 720p to avoid the window being too big on 1080p displays</li>
<li>Shows version number on Overworld, while Paused, and while in the Ending Area</li>
<li>Allow dashing from climb</li>
<li>reverted forward movement code to use the true camera position again.</li>
</ul>
</description>
</release>
<release version="1.0.1" date="2024-01-30">
<description>
<ul>
<li>Fixed the Speedrun Timer rounding hours up (ex. so 1.6 hours would display as 2 hours)</li>
<li>Fixed an OpenGL error on Linux (and probably Windows)</li>
<li>Fixed the FMOD Symlink's on Linux</li>
<li>Shows the Version Number on the Titlescreen now</li>
</ul>
</description>
</release>
<release version="1.0.0" date="2024-01-30">
<description>
<ul>
<li>Locale crash should be fixed</li>
<li>Being detected as a virus should be fixed; believe it was due to .NET version.</li>
</ul>
</description>
</release>
</releases>
</component>