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blackjack_5.py
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blackjack_5.py
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from tkinter import *
import random
from PIL import Image, ImageTk
from tkinter import messagebox
root = Tk()
root.title('Codemy.com - Card Deck')
root.iconbitmap('c:/gui/codemy.ico')
root.geometry("1200x800")
root.configure(background="green")
# Test for blackjack on shuffle
def blackjack_shuffle(player):
global player_total, dealer_total, player_score
# Keep track of score totals
player_total = 0
dealer_total = 0
if player == "dealer":
if len(dealer_score) == 2:
if dealer_score[0] + dealer_score[1] == 21:
# Update status
blackjack_status["dealer"] = "yes"
if player == "player":
if len(player_score) == 2:
if player_score[0] + player_score[1] == 21:
# Update status
blackjack_status["player"] = "yes"
else:
# Loop thru player score list and add up cards
for score in player_score:
# Add up score
player_total += score
if player_total == 21:
blackjack_status["player"] = "yes"
elif player_total > 21:
# Check for ace conversion
for card_num, card in enumerate(player_score):
if card == 11:
player_score[card_num] = 1
# Clear player total and recalculate
player_total = 0
for score in player_score:
# Add up score
player_total += score
# Check for over 21
if player_total > 21:
blackjack_status["player"] = "bust"
else:
# Check new totals for 21 or over 21
if player_total == 21:
blackjack_status["player"] = "yes"
if player_total > 21:
blackjack_status["player"] = "bust"
if len(dealer_score) == 2 and len(player_score) == 2:
# Check For Push/Tie
if blackjack_status["dealer"] == "yes" and blackjack_status["player"] == "yes":
# It's a push - tie
messagebox.showinfo("Push!", "It's a Tie!")
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check for Dealer Win
elif blackjack_status["dealer"] == "yes":
messagebox.showinfo("Dealer Wins!", "Blackjack! Dealer Wins!")
# Disable buttons
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check For Player Win
elif blackjack_status["player"] == "yes":
messagebox.showinfo("Player Wins!", "Blackjack! Player Wins!")
# Disable buttons
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check for 21 during the game
else:
# Check For Push/Tie
if blackjack_status["dealer"] == "yes" and blackjack_status["player"] == "yes":
# It's a push - tie
messagebox.showinfo("Push!", "It's a Tie!")
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check for Dealer Win
elif blackjack_status["dealer"] == "yes":
messagebox.showinfo("Dealer Wins!", "21! Dealer Wins!")
# Disable buttons
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check For Player Win
elif blackjack_status["player"] == "yes":
messagebox.showinfo("Player Wins!", "21! Player Wins!")
# Disable buttons
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Check for player bust
if blackjack_status["player"] == "bust":
messagebox.showinfo("Player Busts!", f"Player Loses! {player_total}")
# Disable buttons
card_button.config(state="disabled")
stand_button.config(state="disabled")
# Resize Cards
def resize_cards(card):
# Open the image
our_card_img = Image.open(card)
# Resize The Image
our_card_resize_image = our_card_img.resize((150, 218))
# output the card
global our_card_image
our_card_image = ImageTk.PhotoImage(our_card_resize_image)
# Return that card
return our_card_image
# Shuffle The Cards
def shuffle():
# Keep track of winning
global blackjack_status, player_total, dealer_total
# Keep track of score totals
player_total = 0
dealer_total = 0
blackjack_status = {"dealer":"no", "player":"no"}
# Enable buttons
card_button.config(state="normal")
stand_button.config(state="normal")
# Clear all the old cards from previous games
dealer_label_1.config(image='')
dealer_label_2.config(image='')
dealer_label_3.config(image='')
dealer_label_4.config(image='')
dealer_label_5.config(image='')
player_label_1.config(image='')
player_label_2.config(image='')
player_label_3.config(image='')
player_label_4.config(image='')
player_label_5.config(image='')
# Define Our Deck
suits = ["diamonds", "clubs", "hearts", "spades"]
values = range(2, 15)
# 11 = Jack, 12=Queen, 13=King, 14 = Ace
global deck
deck =[]
for suit in suits:
for value in values:
deck.append(f'{value}_of_{suit}')
# Create our players
global dealer, player, dealer_spot, player_spot, dealer_score, player_score
dealer = []
player = []
dealer_score = []
player_score = []
dealer_spot = 0
player_spot = 0
# Shuffle Two Cards for player and dealer
dealer_hit()
dealer_hit()
player_hit()
player_hit()
# Put number of remaining cards in title bar
root.title(f'Codemy.com - {len(deck)} Cards Left')
def dealer_hit():
global dealer_spot
if dealer_spot < 5:
try:
# Get the player Card
dealer_card = random.choice(deck)
# Remove Card From Deck
deck.remove(dealer_card)
# Append Card To Dealer List
dealer.append(dealer_card)
# Append to dealer score list and convert facecards to 10 or 11
dcard = int(dealer_card.split("_", 1)[0])
if dcard == 14:
dealer_score.append(11)
elif dcard == 11 or dcard == 12 or dcard == 13:
dealer_score.append(10)
else:
dealer_score.append(dcard)
# Output Card To Screen
global dealer_image1, dealer_image2, dealer_image3, dealer_image4, dealer_image5
if dealer_spot == 0:
# Resize Card
dealer_image1 = resize_cards(f'images/cards/{dealer_card}.png')
# Output Card To Screen
dealer_label_1.config(image=dealer_image1)
# Increment our player spot counter
dealer_spot += 1
elif dealer_spot == 1:
# Resize Card
dealer_image2 = resize_cards(f'images/cards/{dealer_card}.png')
# Output Card To Screen
dealer_label_2.config(image=dealer_image2)
# Increment our player spot counter
dealer_spot += 1
elif dealer_spot == 2:
# Resize Card
dealer_image3 = resize_cards(f'images/cards/{dealer_card}.png')
# Output Card To Screen
dealer_label_3.config(image=dealer_image3)
# Increment our player spot counter
dealer_spot += 1
elif dealer_spot == 3:
# Resize Card
dealer_image4 = resize_cards(f'images/cards/{dealer_card}.png')
# Output Card To Screen
dealer_label_4.config(image=dealer_image4)
# Increment our player spot counter
dealer_spot += 1
elif dealer_spot == 4:
# Resize Card
dealer_image5 = resize_cards(f'images/cards/{dealer_card}.png')
# Output Card To Screen
dealer_label_5.config(image=dealer_image5)
# Increment our player spot counter
dealer_spot += 1
# Put number of remaining cards in title bar
root.title(f'Codemy.com - {len(deck)} Cards Left')
except:
root.title(f'Codemy.com - No Cards In Deck')
# Check for blackjack
blackjack_shuffle("dealer")
def player_hit():
global player_spot
if player_spot < 5:
try:
# Get the player Card
player_card = random.choice(deck)
# Remove Card From Deck
deck.remove(player_card)
# Append Card To Dealer List
player.append(player_card)
# Append to dealer score list and convert facecards to 10 or 11
pcard = int(player_card.split("_", 1)[0])
if pcard == 14:
player_score.append(11)
elif pcard == 11 or pcard == 12 or pcard == 13:
player_score.append(10)
else:
player_score.append(pcard)
# Output Card To Screen
global player_image1, player_image2, player_image3, player_image4, player_image5
if player_spot == 0:
# Resize Card
player_image1 = resize_cards(f'images/cards/{player_card}.png')
# Output Card To Screen
player_label_1.config(image=player_image1)
# Increment our player spot counter
player_spot += 1
elif player_spot == 1:
# Resize Card
player_image2 = resize_cards(f'images/cards/{player_card}.png')
# Output Card To Screen
player_label_2.config(image=player_image2)
# Increment our player spot counter
player_spot += 1
elif player_spot == 2:
# Resize Card
player_image3 = resize_cards(f'images/cards/{player_card}.png')
# Output Card To Screen
player_label_3.config(image=player_image3)
# Increment our player spot counter
player_spot += 1
elif player_spot == 3:
# Resize Card
player_image4 = resize_cards(f'images/cards/{player_card}.png')
# Output Card To Screen
player_label_4.config(image=player_image4)
# Increment our player spot counter
player_spot += 1
elif player_spot == 4:
# Resize Card
player_image5 = resize_cards(f'images/cards/{player_card}.png')
# Output Card To Screen
player_label_5.config(image=player_image5)
# Increment our player spot counter
player_spot += 1
# Put number of remaining cards in title bar
root.title(f'Codemy.com - {len(deck)} Cards Left')
except:
root.title(f'Codemy.com - No Cards In Deck')
# Check for blackjack
blackjack_shuffle("player")
# Deal Out Cards
def deal_cards():
try:
# Get the deler Card
card = random.choice(deck)
# Remove Card From Deck
deck.remove(card)
# Append Card To Dealer List
dealer.append(card)
# Output Card To Screen
global dealer_image
dealer_image = resize_cards(f'images/cards/{card}.png')
dealer_label.config(image=dealer_image)
#dealer_label.config(text=card)
# Get the player Card
card = random.choice(deck)
# Remove Card From Deck
deck.remove(card)
# Append Card To Dealer List
player.append(card)
# Output Card To Screen
global player_image
player_image = resize_cards(f'images/cards/{card}.png')
player_label.config(image=player_image)
#player_label.config(text=card)
# Put number of remaining cards in title bar
root.title(f'Codemy.com - {len(deck)} Cards Left')
except:
root.title(f'Codemy.com - No Cards In Deck')
my_frame = Frame(root, bg="green")
my_frame.pack(pady=20)
# Create Frames For Cards
dealer_frame = LabelFrame(my_frame, text="Dealer", bd=0)
dealer_frame.pack(padx=20, ipadx=20)
player_frame = LabelFrame(my_frame, text="Player", bd=0)
player_frame.pack(ipadx=20, pady=10)
# Put Dealer cards in frames
dealer_label_1 = Label(dealer_frame, text='')
dealer_label_1.grid(row=0, column=0, pady=20, padx=20)
dealer_label_2 = Label(dealer_frame, text='')
dealer_label_2.grid(row=0, column=1, pady=20, padx=20)
dealer_label_3 = Label(dealer_frame, text='')
dealer_label_3.grid(row=0, column=2, pady=20, padx=20)
dealer_label_4 = Label(dealer_frame, text='')
dealer_label_4.grid(row=0, column=3, pady=20, padx=20)
dealer_label_5 = Label(dealer_frame, text='')
dealer_label_5.grid(row=0, column=4, pady=20, padx=20)
# Put Player cards in frames
player_label_1 = Label(player_frame, text='')
player_label_1.grid(row=1, column=0, pady=20, padx=20)
player_label_2 = Label(player_frame, text='')
player_label_2.grid(row=1, column=1, pady=20, padx=20)
player_label_3 = Label(player_frame, text='')
player_label_3.grid(row=1, column=2, pady=20, padx=20)
player_label_4 = Label(player_frame, text='')
player_label_4.grid(row=1, column=3, pady=20, padx=20)
player_label_5 = Label(player_frame, text='')
player_label_5.grid(row=1, column=4, pady=20, padx=20)
# Create Button Frame
button_frame = Frame(root, bg="green")
button_frame.pack(pady=20)
# Create a couple buttons
shuffle_button = Button(button_frame, text="Shuffle Deck", font=("Helvetica", 14), command=shuffle)
shuffle_button.grid(row=0, column=0)
card_button = Button(button_frame, text="Hit Me!", font=("Helvetica", 14), command=player_hit)
card_button.grid(row=0, column=1, padx=10)
stand_button = Button(button_frame, text="Stand!", font=("Helvetica", 14))
stand_button.grid(row=0, column=2)
# Shuffle Deck On Start
shuffle()
root.mainloop()