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TapIf.Task.Left.cs
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TapIf.Task.Left.cs
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using System;
using System.Threading.Tasks;
namespace CSharpFunctionalExtensions
{
public static partial class AsyncResultExtensionsLeftOperand
{
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<Result> TapIf(this Task<Result> resultTask, bool condition, Action action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<Result<T>> TapIf<T>(this Task<Result<T>> resultTask, bool condition, Action action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<Result<T>> TapIf<T>(this Task<Result<T>> resultTask, bool condition, Action<T> action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<Result<T, E>> TapIf<T, E>(this Task<Result<T, E>> resultTask, bool condition, Action action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<Result<T, E>> TapIf<T, E>(this Task<Result<T, E>> resultTask, bool condition, Action<T> action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static Task<UnitResult<E>> TapIf<E>(this Task<UnitResult<E>> resultTask, bool condition, Action action)
{
if (condition)
return resultTask.Tap(action);
else
return resultTask;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static async Task<Result<T>> TapIf<T>(this Task<Result<T>> resultTask, Func<T, bool> predicate, Action action)
{
Result<T> result = await resultTask.DefaultAwait();
if (result.IsSuccess && predicate(result.Value))
return result.Tap(action);
else
return result;
}
//public static async Task<Result> TapIf(this Task<Result> resultTask, Func<bool> predicate, Action action)
//{
// Result result = await resultTask.DefaultAwait();
// if (result.IsSuccess && predicate())
// return result.Tap(action);
// else
// return result;
//}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static async Task<Result<T>> TapIf<T>(this Task<Result<T>> resultTask, Func<T, bool> predicate, Action<T> action)
{
Result<T> result = await resultTask.DefaultAwait();
if (result.IsSuccess && predicate(result.Value))
return result.Tap(action);
else
return result;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static async Task<Result<T, E>> TapIf<T, E>(this Task<Result<T, E>> resultTask, Func<T, bool> predicate, Action action)
{
Result<T, E> result = await resultTask.DefaultAwait();
if (result.IsSuccess && predicate(result.Value))
return result.Tap(action);
else
return result;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static async Task<Result<T, E>> TapIf<T, E>(this Task<Result<T, E>> resultTask, Func<T, bool> predicate, Action<T> action)
{
Result<T, E> result = await resultTask.DefaultAwait();
if (result.IsSuccess && predicate(result.Value))
return result.Tap(action);
else
return result;
}
/// <summary>
/// Executes the given action if the calling result is a success and condition is true. Returns the calling result.
/// </summary>
public static async Task<UnitResult<E>> TapIf<E>(this Task<UnitResult<E>> resultTask, Func<bool> predicate, Action action)
{
UnitResult<E> result = await resultTask.DefaultAwait();
if (result.IsSuccess && predicate())
return result.Tap(action);
else
return result;
}
}
}