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There's nothing passed in to the renderpass descriptor callback. How can it know what to do? It should surely get passed in a void * of the caller's choosing, as presumably supplied as part of the sg_desc.
I'll have a go at making a PR for this, but I reserve the right to soon find out that I've misunderstood what's going on...
Thanks,
--Tom
The text was updated successfully, but these errors were encountered:
Hi Tom, sorry for not responding in time, I was focusing on emulator stuff over the holidays and deliberately ignored sokol stuff ;)
As you already found out, sokol_gfx.h needs "a bit" more work to really work with multiple output windows across all backends, and sokol_app.h would require quite a lot of work.
There's nothing passed in to the renderpass descriptor callback. How can it know what to do? It should surely get passed in a
void *
of the caller's choosing, as presumably supplied as part of the sg_desc.I'll have a go at making a PR for this, but I reserve the right to soon find out that I've misunderstood what's going on...
Thanks,
--Tom
The text was updated successfully, but these errors were encountered: